Full notes
Full 万界·飞升成圣 update
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What changed
- UI and audio
- Fixes
- Gameplay
- Store
- Balance
- Security
Ladies and gentlemen, friendly:
The main update this time is the Wanjie main mode, which mainly optimizes the purchasing experience of the Treasure Pavilion (black market), adds equipment sublimation function, enhances element genres, optimizes UI, and fixes bugs in exotic treasures.
The following is the content of this update.
1、 Optimization of Treasure Pavilion
Optimize the display of product cards
-Fixed the issue where the purchase button exceeded the product box when some product descriptions were too long. -Unified the position of buttons within the product card, resulting in a more organized overall display.
Add automatic refresh after one click purchase
-The Treasure Pavilion has added an "automatic refresh" switch. -After activation, when using "one click purchase" to buy out the current product, it will automatically consume 1 Treasure Pavilion refresh coupon and refresh new products. -When the refresh coupon is insufficient, it will not affect the purchase, but automatic refresh will not be executed.
Optimize purchase success prompt
-After a successful one click purchase, there will be no longer a large item list popping up. -Change to a concise prompt in the bottom left corner that says' purchase successful 'to reduce obstruction and interruption.
2、 Explanation on Adjusting the Upper Limit of Divine Skill Levels
The upper limit of divine level has been removed, but some divine powers have a numerical upper limit, such as skills like the Killing Immortal Sword Formation that deduct a certain percentage of health. Please pay attention to this type of skill. This time, the upper limit of DOT type skills has been removed and enhanced
Directly Beneficial DOT Skills
-Burning Soul Fire: Continuous Flame Damage is no longer limited by a 5-fold total damage increase limit, and high DOT damage increase configurations will continue to increase damage per jump. -Poisonous miasma: The damage per second of the Poison Cloud is no longer suppressed by the upper limit, and the range of DOT genre's later returns is more stable. -Blood Sha Crack: Direct hit damage remains unchanged, but the attached Bloody DOT damage can now continue to take high DOT damage per jump. -Killing Heart Demon Fire: Demon Fire continuously removes the upper limit of damage increase, and the mechanism of inability to purify remains unchanged. -Business Fire Corpse Print: Long term DOT income increases, suitable for continued growth with time interference, death imprint, essence crushing, and other enhancements. -Soul Devouring Flame: DOT damage removal limit; Due to the fact that blood sucking comes from actual DOT damage, the battery life will continue to increase with actual damage under high damage. -Imprint Fire: Elemental Fire DOT also benefits from the removal of the universal DOT damage limit, while the elemental reaction mechanism remains unchanged. -Soul devouring poison: The poison element DOT and stack benefits are no longer suppressed by the total damage limit, and the stack limit and element reaction remain unchanged. -Gravity domain: Continuous damage within the domain is no longer truncated by the DOT damage limit, and deceleration, range, and duration remain unchanged. -Baicao Divine Furnace: Shennong's exclusive Plague Fire DOT benefits from upper limit removal; The impact damage, treatment, and marking mechanisms remain unchanged.
DOT increases skill changes
-Jingyuan Crush: The increased DOT damage received by the target can now be fully applied to high DOT constructions, no longer causing a decrease in returns due to the total multiplier limit. -Final combustion: DOT damage bonus is no longer swallowed up by 5 times the total upper limit; The probability of DOT critical strike is still calculated according to the probability rule, with a maximum of 100%. -Time intervention: The mechanism of prolonging debuff and accelerating DOT settlement remains unchanged, but each DOT jump damage can now be fully increased. -Death Mark: The injury amplification still applies to DOT, and the upper level is no longer suppressed by the old DOT total magnification limit when combined with DOT. -Xenomorph Splitting Continuation: The skill itself is an abnormal state explosion, and the numerical mechanism remains unchanged; But after DOT's overall strengthening, its connectivity environment becomes better.
Equipment and cultivation related changes
-DOT genre damage, all divine damage, critical strike genre damage, burst damage, counterattack effects, and other damage categories are no longer lowered due to the old single item effective limit. -The damage bonuses provided by high-level equipment, awakening entries, transcendence, spirit treasures, gems, suits, exotic treasures, spirit pets, reincarnations, and other sources will now enter the battle settlement more fully. -The upper limits of mechanisms such as cooling reduction, probability, damage reduction, and control time have not been removed.
Maintain the unchanging divine power
-The percentage deduction skills such as Zhuxian Sword Formation still retain a hard upper limit. The highest point for the Zhuxian Sword Formation is still to remove 50% of the current health, and it will not break through due to this change. -The upper limits of mechanism types such as critical hit rate, trigger probability, cooldown reduction, blood sucking ratio, and control time remain the original rules. -The game still retains security protection at extremely high values to prevent abnormal overflow; This is not the maximum damage limit for gameplay.
3、 Optimize the alchemy interface
4、 The drop rate of exotic treasures has increased
-Basic drop rate: 0.15%>1.2% -Growth per 100 waves: 0.015%>0.06% -Cap off rate: 0.75%>10.0%
5、 Add equipment sublimation function
-New Material: Shenghua Stone -New Process: Equipment Sublimation -When sublimating, it will randomly hit one regular entry on the equipment -The value of sublimated entries doubles -Sublimation of entries can break through the original numerical limit of entries -For example, after being elevated to "Full Divine Skill Level+3", it can break through the upper limit and become "Full Divine Skill Level+6"
6、 Elemental genre damage enhancement explanation
Elemental divine power numerical enhancement
Brand Fire: 180% attack power per second, growing by 28% per level --->220% attack power per second, growing by 34% per level Frost Breath: 150% attack power, 35% reduction, 22% increase in damage per level --->200% attack power, 45% reduction, 28% increase in damage per level Thunder Penalty: 12 times attack power, growing 1.2 times per level; Catapult 2 additional targets, retaining 70% damage each time ->16 times attack power, growing 1.6 times per level; Launch 3 additional targets, retaining 80% damage each time Soul Devouring Poison: 160% attack power per layer per second, 25% growth per level --->200% attack power per layer per second, 32% growth per level Five element rotation: Elemental damage+25%, growth of 5% per level; Elemental reaction damage+40%, growth of 6% per level; Lasts for 12 seconds ->Elemental damage+45%, grows 7% per level; Elemental reaction damage+75%, growth of 9% per level; Lasts for 15 seconds
The overall strengthening of elemental reactions
Improved the magnification and additional effects of the main element reactions. After the formation of the element genre, when multiple element states are triggered continuously, the damage feedback will be more obvious than the old version.
Evaporation: Fire+Ice Damage Rate 1.5--->Damage Rate 1.8 Overload: Fire+Thunder damage multiplier 1.3, explosion range 100-->damage multiplier 1.6, explosion range 140 Sensing: Ice+Thunder damage multiplier 1.2, subsequent DOT+30%, additional 20% deceleration --->Damage multiplier 1.45, subsequent DOT+50%, additional 25% deceleration Liaoyuan: Fire+Poison Increases Subsequent DOT Damage by 100% --->Damage multiplier 1.35, and Increases Subsequent Elemental DOT Damage by 160% Corrosion: Poison+Bleed 30% damage converted to real damage ->Damage multiplier 1.35, and strengthened subsequent element DOT benefits Frostbite: Ice+Blooding Critical Strike Rate+30% --->Damage multiplier 1.3, Critical Strike Rate+40%
7、 Yibao BUG fix
-Fixed the issue where the same hero and the same exotic treasure part may be equipped with multiple exotic treasures repeatedly. -After fixing the issue of duplicate equipment, multiple exotic treasure attributes in the same location being abnormally stacked, resulting in abnormal increase in combat power. -Currently, each hero's unique treasure part can only activate one unique treasure. -An abnormal state where multiple same location exotic treasures have been equipped will be automatically corrected: the system will retain one of them as equipped, and the remaining same location exotic treasures will be automatically removed. -Automatically removed exotic treasures will not disappear and will still remain in the backpack, and their bound status will not change.
8、 Add World BOSS
-World Boss expands from 2 to 4 -Added 'Candle Dragon · Candle Nine Yin' and 'Return to the Market Robber · Invisible Demon' (art materials to be completed in the next version) -The positioning, difficulty, mechanism, and reward enhancement of two new bosses are still being adjusted and will be subject to changes in the next version
Thank you to all players for your continuous support and feedback. Wishing you all a smooth adventure in the world.
Source
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