In this update4
Full notes
Full 放置:纸色新境 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Workshop
- Fixes
- Performance
放置:纸色新境 changes
Demo Save Notice: The demo is currently too far behind the full game, so their saves are not compatible. Next week, I will update the demo to the same version as the full game. Existing demo saves will be reset, but saves created after that update will carry over to the full game.
Thank you all for the support. It has been a month since the Early Access launch, and your feedback has shaped many quality-of-life improvements and feature updates. It has also helped me narrow down what comes next.
Most of my time will now go toward new content, so updates may slow down a little compared with the first month. Here is the rough plan for the next three major updates:
New bosses for Floors 90 and 100, along with new equipment, Relics, units, stats, and mechanics.
new equipment crafting system, a new lightweight camp system, additional floors, and more bosses.
A new Survival mode.
0.8.16
Changes
Added a one-click option to enhance equipment all the way to +15.
The Boss Codex now includes bosses from Endless Mode. The additional Codex rewards also increase the chance of rolling higher-tier affixes on equipment.
Mega Zom-Bro now detonates every corpse on the battlefield when it dies, dealing massive damage across a huge area.
Astral Robe now lets Area skills ignore Aegis. This mostly benefits Ooze builds and Corpse Explosion setups using Shroud.
Omen Crystal now lets Strike skills ignore Aegis.
Morlag Oath Hammer now lets Armor Penetration push effective Armor below zero.
Bug Fixes
Fixed the default filter using Chinese text when the game was set to English.
Fixed materials being lost when stacks exceeded their limit.
Fixed several known skill-related performance issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
