What changed
1 fix2 additions0 changes2 removals
added### Filters & Inventory - The Attribute Tier condition now supports required match counts and actual/relative tier modes, making it possible to filter for equipment with multiple high-tier affixes. - Reworked the four default filter presets. To use the new versions, delete your existing presets and reload the defaults. - Added two stash pages: S1 and S2. Hover over an item and press a number key to quickly move it between your backpack and stash pages.
added### New Content - Added Runeword: Shroud. - Reworked and buffed Runeword: Thunder Edict. - Added Legendary weapon: Ritual Dagger. - Added Legendary armor: Corrupt Fungus Gloves. - Added Legendary Relics: Scarab-Gnawed Tablet and Black Claw Charm. - Added Challenge Relic: Forge Eye.
removed### Enemies & Endless Mode - Removed the random Aegis trait from enemies and removed extra Endless splash scaling, making high-impact attacks and frontline units more reliable. - The Endless Fire Source Warden now summons one Everburn Volcano instead of two. - Reduced Endless enemy Armor and late-floor scaling, and slowed the stat growth of several mechanics.
removed### Other Changes - Buffed healing skills. Targeted healing skills now benefit from Thunder Edict and gain +1 target every 8 skill levels. - Chain Heal now benefits from Chain Power and no longer loses healing with each jump. - The two top-tier Elementalist formations now choose skills based on your most numerous unit type, while power scales from the highest-tier unit in the formation. Their descriptions now list excluded skill types. - Adjusted the Armor formula so it remains more reliable against heavy single hits. - Battle Stats now show both total damage and damage per second (DPS). - Adjusted Astral Robe: the area skill radius multiplier was increased from 0.8 to 0.9, while its damage multiplier was reduced from 1.25 to 1.2. - Adjusted the combat roles of Acidic Slime, Voltaic Slime, and Aqua Muck to make Ooze role bonuses more consistent. - While Rally Horn is placed, the Wishgranter's plague summon interval is also doubled. - Minion deaths no longer trigger standard rewards such as Fire Passing, resurrection, on-death casts, Death Energy, or healing on kill. - Inferno Blast's four damage instances have been merged into one, while keeping the total damage unchanged.
fixed### Bug Fixes - Fixed Elemental trigger rings and Elementalist formations incorrectly selecting Melee, Nova, Duration, Follower, or Control skills. - Fixed Healing Prayer being repeatedly triggered by switching talents or relics. - Fixed delayed Corpse Explosion hits missing from damage statistics, and fixed the Scarab damage bonus from the Scarab-Gnawed Tablet. - Fixed Relic filters jumping to the top of the screen after list updates. - Fixed short Skill Codex lists appearing blank after switching groups. - Other minor bug fixes and usability improvements.
放置:纸色新境 changes
added### Filters & Inventory - The Attribute Tier condition now supports required match counts and actual/relative tier modes, making it possible to filter for equipment with multiple high-tier affixes. - Reworked the four default filter presets. To use the new versions, delete your existing presets and reload the defaults. - Added two stash pages: S1 and S2. Hover over an item and press a number key to quickly move it between your backpack and stash pages.
added### New Content - Added Runeword: Shroud. - Reworked and buffed Runeword: Thunder Edict. - Added Legendary weapon: Ritual Dagger. - Added Legendary armor: Corrupt Fungus Gloves. - Added Legendary Relics: Scarab-Gnawed Tablet and Black Claw Charm. - Added Challenge Relic: Forge Eye.
removed### Enemies & Endless Mode - Removed the random Aegis trait from enemies and removed extra Endless splash scaling, making high-impact attacks and frontline units more reliable. - The Endless Fire Source Warden now summons one Everburn Volcano instead of two. - Reduced Endless enemy Armor and late-floor scaling, and slowed the stat growth of several mechanics.
removed### Other Changes - Buffed healing skills. Targeted healing skills now benefit from Thunder Edict and gain +1 target every 8 skill levels. - Chain Heal now benefits from Chain Power and no longer loses healing with each jump. - The two top-tier Elementalist formations now choose skills based on your most numerous unit type, while power scales from the highest-tier unit in the formation. Their descriptions now list excluded skill types. - Adjusted the Armor formula so it remains more reliable against heavy single hits. - Battle Stats now show both total damage and damage per second (DPS). - Adjusted Astral Robe: the area skill radius multiplier was increased from 0.8 to 0.9, while its damage multiplier was reduced from 1.25 to 1.2. - Adjusted the combat roles of Acidic Slime, Voltaic Slime, and Aqua Muck to make Ooze role bonuses more consistent. - While Rally Horn is placed, the Wishgranter's plague summon interval is also doubled. - Minion deaths no longer trigger standard rewards such as Fire Passing, resurrection, on-death casts, Death Energy, or healing on kill. - Inferno Blast's four damage instances have been merged into one, while keeping the total damage unchanged.
fixed### Bug Fixes - Fixed Elemental trigger rings and Elementalist formations incorrectly selecting Melee, Nova, Duration, Follower, or Control skills. - Fixed Healing Prayer being repeatedly triggered by switching talents or relics. - Fixed delayed Corpse Explosion hits missing from damage statistics, and fixed the Scarab damage bonus from the Scarab-Gnawed Tablet. - Fixed Relic filters jumping to the top of the screen after list updates. - Fixed short Skill Codex lists appearing blank after switching groups. - Other minor bug fixes and usability improvements.
## 0.8.9
### Filters & Inventory - The Attribute Tier condition now supports required match counts and actual/relative tier modes, making it possible to filter for equipment with multiple high-tier affixes. - Reworked the four default filter presets. To use the new versions, delete your existing presets and reload the defaults. - Added two stash pages: S1 and S2. Hover over an item and press a number key to quickly move it between your backpack and stash pages.
### New Content - Added Runeword: Shroud. - Reworked and buffed Runeword: Thunder Edict. - Added Legendary weapon: Ritual Dagger. - Added Legendary armor: Corrupt Fungus Gloves. - Added Legendary Relics: Scarab-Gnawed Tablet and Black Claw Charm. - Added Challenge Relic: Forge Eye.
### Enemies & Endless Mode - Removed the random Aegis trait from enemies and removed extra Endless splash scaling, making high-impact attacks and frontline units more reliable. - The Endless Fire Source Warden now summons one Everburn Volcano instead of two. - Reduced Endless enemy Armor and late-floor scaling, and slowed the stat growth of several mechanics.
### Other Changes - Buffed healing skills. Targeted healing skills now benefit from Thunder Edict and gain +1 target every 8 skill levels. - Chain Heal now benefits from Chain Power and no longer loses healing with each jump. - The two top-tier Elementalist formations now choose skills based on your most numerous unit type, while power scales from the highest-tier unit in the formation. Their descriptions now list excluded skill types. - Adjusted the Armor formula so it remains more reliable against heavy single hits. - Battle Stats now show both total damage and damage per second (DPS). - Adjusted Astral Robe: the area skill radius multiplier was increased from 0.8 to 0.9, while its damage multiplier was reduced from 1.25 to 1.2. - Adjusted the combat roles of Acidic Slime, Voltaic Slime, and Aqua Muck to make Ooze role bonuses more consistent. - While Rally Horn is placed, the Wishgranter's plague summon interval is also doubled. - Minion deaths no longer trigger standard rewards such as Fire Passing, resurrection, on-death casts, Death Energy, or healing on kill. - Inferno Blast's four damage instances have been merged into one, while keeping the total damage unchanged.
### Bug Fixes - Fixed Elemental trigger rings and Elementalist formations incorrectly selecting Melee, Nova, Duration, Follower, or Control skills. - Fixed Healing Prayer being repeatedly triggered by switching talents or relics. - Fixed delayed Corpse Explosion hits missing from damage statistics, and fixed the Scarab damage bonus from the Scarab-Gnawed Tablet. - Fixed Relic filters jumping to the top of the screen after list updates. - Fixed short Skill Codex lists appearing blank after switching groups. - Other minor bug fixes and usability improvements.