In this update15
Full notes
Full 스페셜포스 리마스터 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Store
- Maps
- Balance
스페셜포스 리마스터 changes
Hello, This is Special Force Remastered.
We would like to inform you that temporary maintenance is scheduled for Thursday, April 2, 2026. Please see the details below.
1. Maintenance Schedule
April 2, 2026 (Thu) 10:00 ~ 12:00 (KST) (Approx. 2 hours)
2. Maintenance Details
● Planned Fixes
Fixed an issue where suppressor-equipped weapons produced abnormally low sound.
Fixed an issue where the kill feed displayed the MP7 weapon icon instead of MG42 after a kill with MG42 equipped.
Changed the HUD On/Off hotkey from H to Shift + H.
Adjusted the minimum matchmaking requirement for Sniper Match from 10 players to 6 players (after 30 seconds of waiting).
Improved the default ceremony animation.
Fixed an issue where the Desert Eagle magazine insertion sound was not played during reload.
Fixed an issue where ally name tags were not visible while the ally was controlling a drone.
Applied a change so that ally name tags are now visible on allied drones in flight.
Changed the behavior so that when returning from drone control to the character, the weapon automatically switches back to the primary weapon, even if multiple drones have been purchased.
Fixed an issue where the HUD did not properly return to normal if the controlling character was killed instantly while spawning a drone.
Fixed an issue where line breaks appeared awkwardly when duplicate characters were entered in chat.
Fixed an intermittent issue where Korean text input did not work properly in chat.
Fixed an issue where the rank display appeared incorrectly when alone in the group window.
Updated the Social page so that tabs other than the Friends tab are no longer sorted by online status.
Fixed an issue in Retrieval Mission where the objective item did not reset to its original position in the next round.
Fixed an issue where skin weapon patterns were displayed inconsistently.
Fixed issues where players could pass through unintended terrain areas on certain maps, including Nerve Gas and Satellite.
● Planned Balance Changes
Respawn invincibility duration reduced (3 sec → 1.5 sec)
Additional headshot damage ratio reduced ※ We identified that headshot damage had been applied at a higher value than intended across the game, so a global adjustment has been made to all weapons.
Adjusted most weapons so that bullet spread increases more when jumping
Additional weapon balance changes are listed below:
N4
Damage increased 26 → 27
Accuracy while jumping reduced by 30%
M4A1
Damage increased 25 → 26
Accuracy while jumping reduced by 32%
AK12
Recoil increased by 4%
Accuracy while jumping reduced by 35%
AK47
Accuracy while jumping reduced by 34%
TAR21
Damage increased 23 → 25
Recoil reduced by 2%
Accuracy while jumping reduced by 27%
SCAR-L
Accuracy while jumping reduced by 32%
MP7
Accuracy while jumping reduced by 32%
Effective range reduced 15m → 12m
VITYAZ
Accuracy increased by 4%
Recoil reduced by 3%
Accuracy while jumping reduced by 27%
UZI
Accuracy while jumping reduced by 30%
Effective range reduced 13m → 11m
M250
Accuracy while jumping reduced by 26%
MG42
Recoil reduced by 5%
Accuracy while jumping reduced by 28%
PSG1
Damage increased 94 → 100
Effective range reduced 42 → 24
Fire rate reduced by 5%
DVL10
Effective range increased 22 → 30
M870
Accuracy reduced by 3%
Accuracy while jumping reduced by 25%
DP12
Accuracy reduced by 2%
Accuracy while jumping reduced by 26%
3. Service Impact
The game will be unavailable during the maintenance period.
※ The maintenance schedule and details may change depending on circumstances. Any changes will be announced through an additional notice. ※ To ensure your data is saved safely, please fully exit the game before the maintenance begins.
We will continue to do our best to provide a more stable service.
Thank you.
Source
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