Update log
Full 乾坤掷:镇宝阁推币机 update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello, dear players!
Extracted changes
- Events
- Gameplay
- Store
- Balance
It has been exactly two months since the game was released on November 7, 2025.
During this time, the game content has undergone earth-shaking changes:
Mouse Mode: Play effortlessly with just one hand.
Yin & Yang Event: It’s time for the black and white Yin-Yang puzzle challenge.
Zen Mode: Tap the "Cyber Wooden Fish" for inner peace.
Appraisal System: Collectibles are no longer just decorations; they are now your "Equipment."
Golden Keys: Unlock Grand Chests to win massive rewards.
Power of Asura: Feel the thrill of actively intervening in the physics.
Coin Tower: The highly anticipated "Sand into Tower" gameplay is finally here.
Secrets of the Universe: Choose from four distinct styles: The AFK joy of the Black Tortoise, the total control of the Azure Dragon, the endless spinning of the White Tiger, or the crimson storm of the Vermilion Bird.
- Pearl of the SeaIntroducing the "Water" element to the Treasure Pavilion—not just a new mechanic, but a teaser for the upcoming Dragon Palace DLC .
Multi-language Support: Full support for multiple languages.
Dragon Gate Trial Upgrades: Multiple rounds of improvements for a smoother experience.
And countless other experience optimizations and bug fixes...
This isn't just my achievement; it is a miracle created by YOU, the players, together with me! ːsteamhappyː
Some friends might ask:"Why hasn't my suggestion been adopted yet?"I believe this Future Roadmap is the best answer:
🌌 More "Divine Mysteries": Planning to add more random events based on physical interactions. 🎡 Dragon Gate Variations: The big wheel is just the start; more complex physical contraptions are being planned. 🐉 New DLC - "Otherworldly Expeditions" Series: Large expansion packs with distinct art styles (like the Deep Sea Dragon Palace) and core gameplay mechanics (like Pinball/Pachinko). ⚔️ Multiplayer & Co-op: I am evaluating "Asynchronous Battles" or "Co-op Challenges" to let everyone compete in the Treasure Pavilion. 🎨 Skin System: Personalized appearances for Cannons, Statues, Coins, Treasures, and Decorations. 💎 Continuous Polishing: Expanding the Treasure Library, updating Affixes, and iterating on existing gameplay.
This is just part of the general direction. There are many smaller plans derived from your suggestions that cannot be listed one by one, but they are all being crafted with my core design philosophy in mind.
Here, I want to reiterate my Core Design Philosophy:
This is a simulation game born from the frustration of not winning enough at real-life coin pushers. While it is a casual game, it also features long-term RPG progression elements.
I insist on designing gameplay around the core coin pusher experience.
I insist on minimalist controls (Aim and Fire, that's it).
I insist on a Chinese Fantasy style, offering a differentiated experience from the market.
I insist on NO Pay-to-Win microtransactions (I will NEVER sell coins).
I insist on bringing you a visual feast of massive coin showers.
I insist on integrating traditional Chinese culture—this is not just a game for the world, but a cultural export.
Given that the game's volume and value now far exceed the launch price, and with continuous updates coming: After communicating with the community during the Winter Sale and conducting a professional evaluation, the game's price will be adjusted to $5.99 USD.
⚠️ Note:
Existing Owners: You are NOT affected. You will enjoy all future updates to the base game for free.
Wishlist Users: I will maintain the current price for about one more week.
If you are still on the
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