In this update1
Full notes
Full 41 Hours update
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What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Balance
41 Hours changes
A few hours left before the release!
Since we released The prologue, a lot of changes and improvements were made
Let's check what exactly were improved:
A new ability "slide-kick"
Performance optimizations
The candidate can now jump higher
The world gravity was increased so the telekinesis is easier to use
FPC push force is now greatly reduced so the player will move much harder by mistake the objects manipulated with telekinesis
Solved a bug in the character customization
Walking over the electromagnetic fields now return a message so the players can understand what is the purpose of it
Reduced the number of animals in both maps
Reduced the volume of the sounds produced by the animals and also the distance they can be heard from
Manipulatin the explosive barrels is now safer because we ve uncreased the speed at which the barrels explode while manupilated with telekinesis
Changed the mapping for Cycling through attachements from left right bracket to X and C
Introduced damage direction indicator
Decoupled Lea's wormhole opening from attack energy requirements (you can now send Lea to open wormholes even if she no longer has enough energy)
Removed couple of potential blockers in the training map
Hit indicators
Improved navigability and feedback from Lea
Fine tuned enemy spawners
Objectives improvements based on feedback
Ability to move objects back and forth while grabbing them with the Optical Tweezer
Improved AI navigation (especially for Lea)
Improved the user experience around certain objectives
Fixed collision issues
The time loot (ammo and health) spawned when enemy dies remains on the map before it disappears (from 15 seconds to 120 seconds)
The number of bullets the player find after killing the first patrolling soldier depends now of the level difficulty of the game
Solved the visual glitch when player can see through the landscape
Improved Lea s navigation paths when sent to detonate
Lea will not follow the player inside the houses (anyway it was unnecessary because if the player detonate Lea inside the house the player will be in most of the cases in the explosion range and he will die)
Lea's explosion will now affect the player only if the player is not hidden ..so until now the player was affected by her explosion if the player was in the damage radius of the explosion and this caused unnatural behavior..for example if Lea exploded outside the house and the player was inside the house but in the damage radius, the player would have died...this won't happen now because we are now taking into account the objects that are between the point of explosion and the player location.
We've also modified the enemy spawner behavior so there will be only 1 wave per spawner
Improved the enemies location indicator which is shown when the Z key is pressed
Implemented abilty to slide and kill
Additional tooltips
Enemies can attack within buildings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
