Full notes
Full 3DRPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
- UI and audio
- Balance
- Store
EDIT: crammed 1.21 in here aswell (prev 1.2) (Updates Below) Hello! The long awaited Patch is finally here! Patch v 1.21! :burzur: This patch has been a re-write of many systems including controls. I've also updated the Unity version and fog system. All in all it has improved the games user friendliness alot. Since there has been alot of changes to save files (Cloud Saves are implemented) etc. A New Game is required, but you can now Skip the intro. Changes are below:
Controller Support + Vibration
Mouse and Keyboard Controls Updated
Everything is mouse accessible
Clickable GUI buttons
Free Mouse Look (not locked to 4 rotations as before)
FPS Mode (Standard FPS controls, no auto-aim)
New Crafting System (Complete revamp with GUI buttons, pictures, info)
Simplified Fishing (Wait for fish to get hooked, then catch it by pressing the mouse button)
New Mentor System: Everyone is now a Mentor to everyone else. This means that if someone is using a Sword, other Sword wielders will learn their swordskills as well. Other Combos that are "free-for-all" will be learnable by everyone too. (which ones "are and aren't" isn't apparent (yet) and I'll adress that in the next patch)
- New Status WindowClickable buttons. Also added an "Equip Best" function to simplify the equipping process
Balance to various enemies including bosses
There is now only 1 Equip Shop (for both Armour and Weapons)
Skippable Intro Sequence (Press Q)
Updated Character Creation with better info on classes + stats + rating
Updated NPCs with Profession icon above head
Updated so all NPCs (including player) walks with the Weapon visible
Changed Initiative stats of player/NPC/enemies to better balance it
New Fog System (Volumetric Fog)
BUG FIXES (Several, old ones, new ones. I've tried to find them all, but there are still a few minor ones. Should be no crashes)
Added a GUI "x" on Cleared Mines that were Empty
Mines are now auto-clamied after clairing them
Treasures spawn visible Equips / Items
Removed Dungeon Compass (that showed treasure direction) Instead use a "Light Pillar" above the Treasure to simplify the search
Updated Dungeon Minimap (live movement instead of steps)
Enabled players to heal teammates not just themselves
Added new Special Events
Updated Options / Controls
Cloud Saves! (Now you can finally start off where you left, regardless of what computer you used!)
New GUI Helpers for Controller
New GUI Showing If you're playing with Keyboard or Controller
Minor new bug fixes
Probably tons more stuff that I forgot to write down.
If you find bugs: Post in the Bugreport forum If you have suggestions: Post in the Suggestions forum Plan: I'm writing up bugs / polish ideas / features etc. For a new Patch later on. But for now this adresses the main issues. Also there is a new price 0.99€ the reason being, I took way too long to patch the game and I feel bad about that. Sumimasen! :foxxing:
Source
Changelog.gg summarizes and formats this update. How we read updates.
