In this update4
Full notes
Full 3D Watermelon Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
3D Watermelon Game changes
Gameplay Changes
Fruits are now more bouncy and move around more easily.
Fruits receive 5x more mass when freshly dropped, It goes away the moment it impacts anything.
Classic Mode
The Combo Multiplier has been changed:
Minimum decay rate changed to 4x from 1x
Introduced a "buffer" time when you merge fruit, Pausing the combo timer. Buffer time lasts 2 seconds and is canceled if you drop fruit.
Time Attack
Time Attack extra time has been rebalanced, Instead of using the fruits "Value" (All of the merges together) to determine how much time to add it now uses the following:
Cherry, Strawberry & Apricot: No extra timeKiwi: +2 SecondPlum, Orange & Apple: +5 SecondsPear: +10 SecondsBanana: +30 SecondsWatermelon: +120 Seconds (Full reset)
This should incentivise going for bigger fruit over trying to spam apricot merges to extend your time.
Visual Changes
Added a little welcome jingle 🎵
Added a animation to the "Up Next" queue to indicate changes
Changed the splash screen
Classic multiplier is now displayed in the top left
The outside looks less barren.
Statistics
Introduced a load of new stats
Total Score (Per Gamemode)
Watermelons Created
Bananas Created
Peaches Created
Pears Created
Apples Created
Oranges Created
Plums Created
Kiwis Created
Apricots Created
Strawberries Created
Strawberries Created
Games Played: Classic
Games Played: Time Attack
Games Played: Auto Drop
Points Earned: Classic
Seconds Survived: Time Attack
Fruit Dropped: Time Attack
Technical Changes
Updated directory structureThis means that some paths like logfile locations have changed, Please get in touch via Discord if this affects you! (Technical Support)
Source
Changelog.gg summarizes and formats this update. How we read updates.
