Here are the updates for November. You can now play with the new culprit voting system Revamped the in-game menu Improved the cooking history log Scenario chapters 5-9 are now available The biggest change involves the c
In this update1
Full notes
Full 人狼バーガー update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
UI and audio
addedYou can now play with the new culprit voting system
changedImproved the cooking history log
addedScenario chapters 5-9 are now available
added💡You can now play with the new culprit voting systemI created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games.
changed💡You can now play with the new culprit voting systemI also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read.
changed💡You can now play with the new culprit voting systemMoving forward, my main focus will be improving the placeholder UIs, such as the history screens and in-game menus.
人狼バーガー changes
addedYou can now play with the new culprit voting system
changedImproved the cooking history log
addedScenario chapters 5-9 are now available
addedI created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games.
changedI also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read.
Here are the updates for November.
You can now play with the new culprit voting system
Revamped the in-game menu
Improved the cooking history log
Scenario chapters 5-9 are now available
The biggest change involves the culprit voting model. This is actually more of a rollback than an update.
💡You can now play with the new culprit voting system
I created a new voting model in last month's update, but after testing it, it didn't feel right. The confusion it caused outweighed the fun. No matter how interesting a mechanic is, it’s pointless if it isn’t intuitive. Therefore, I’ve reverted to a standard voting model commonly found in Werewolf-style games.
I also updated the voting UI to use an arrow-based visual format. Unlike Among Us, this game doesn't have a large number of players (max 6), so I decided that a visual graph connecting players would be easier to read.
======
I am making steady progress on the scenario writing, and I expect the first draft to be fully readable from start to finish very soon.
Moving forward, my main focus will be improving the placeholder UIs, such as the history screens and in-game menus.