In this update4
Full notes
Full 背包闯江湖 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- UI and audio
- Gameplay
- Compatibility
- Performance
背包闯江湖 changes
System Updates
In the log, damage will now display whether it is Power or Inner type.
Added floating text display in the inventory when non-skill items deal damage.
On the map, enemies' spawn points are now closer to the player.
In Single Battle, added a "Swap Left/Right" button. After the battle ends, added a "Rematch" button (starts a new battle with the same lineup but a different random seed, which may produce different results), and the original lineup is preserved after the battle ends.
After reaching Wulin Legend 9999 in rank and score, the rank points will be hidden, and you will no longer lose points from then on.
New Items
The Hundred Families Begging for Food (Gaibang Inner way): Through food triggers, adds damage and combo hits to the Knight and skills.
Compassionate (Emei Inner way): Increases healing based on the accumulated layers of Heal obtained, and grants a single heal when exiting the Compassion state.
Free Umbrella (General Accessory): Grants the Unconstrain status to other items.
Item Adjustments
Wound medicine / Potent wound medicine / Osmanthus wine: To prevent healing waste, they will now stop triggering once HP is restored above 50%.
Rainstorm Needles The description "100% chance to combo" — > definitely combos, and is no longer affected by probability-affecting items (such as: Heaven chance staff). This change only affects the description; the functionality remains the same as before.
Adjusted the "Unconstrain" mechanic: Resist Ban — > Resist Bans from the opponent.
Purple cloud divine: For every 2 Yang Qi consumed, Max HP +10, Attack +1 — > Returns 1 Yang Qi, Attack +3
Meat in bread: CD 5.6 — > 5 sec, Battle start: Gain 2 Focus, removes Shock 1 — > 2
Tai Chi divine: CD 5.2 — > 7 sec, Gain Shield 2 — > 3 Damage taken -5% — > Revenge damage +35%
Invincible divine: Activate healing and gain buffs based on items — > After taking skill damage: damage taken -10% (max -60%, decays 10% per second)
- Extreme-Yang divine (Reworked)For every 1 Yang Qi consumed, resist one layer of debuff. Has a fixed 50% chance to resist Cold.
Poisons Tempering: For each layer of Poison on the enemy, ★ hidden weapon damage +2 — > For each layer of Poison applied, ★ hidden weapon damage +2
Extremely cold divine: When Cold is applied to self, gain 1 Heal — > When any debuff is applied to self, consume 1 Yin Qi and gain 1 Heal
Extremely cold fist Each ★ Evil way item, speed +5% — > When either side's Heal, Bleed, or Poison takes effect, advance this skill's progress by 15%
Flying Immortal Sword Consume up to 5 layers of Heal, each layer increases this damage by 35 — > For each accumulated layer of Heal gained, damage +8
Wolf fang pendant Slot count 4 — > 2, ★ count 4 — > 6
Northern darkness Yang Qi absorption cap 10 — > 20 CD 4.3 — > 4
Kun inducing Increase 30 Attack — > Damage taken -20%
Piercing nail Bonus Inner damage cap 60 — > 150
Magnolia balm, Fragrance balm CD 12 — > 9
Bug Fixes
Fixed the issue in the log where skill-type damage absorbed by Shield displayed the damage value as the pre-absorption number.
Before fix, when dealing 100 damage absorbed
dealt 100 damage (100 absorbed)
After fix, when dealing 100 damage absorbed
dealt 0 damage (100 absorbed)
Fixed the issue where the HP bar growth performance had a delay after a skill's lifesteal.
Fixed the issue where the probability values of the following items did not update in real time, or displayed as 0 (display issue only, does not affect function): Piercing flute, Suppression staff, Leftovers, Ascetic cassock, Cold jade bed.
Fixed the issue where Stun could not be triggered multiple times after a critical hit when multiple Dog-beating sticks existed simultaneously. Current mechanic explanation: multiple Stuns can be triggered repeatedly at the same time, Stun-driven items (such as: Little beggar) can be triggered repeatedly, but Stun duration will not stack or extend.
Fixed the issue where the Counter-shock fist's probability of gaining Shock was displayed incorrectly.
Fixed the issue where item ★ display would occasionally disappear or be misaligned.
Fixed the issue in the Arena where the same lineup code allowed repeated challenges.
Fixed the issue where the Record - Others tab would display errors when refreshed under filtered conditions. Fixed some translation issues. The 5.15 version brings a major update! Added new martial arts, balanced adjustments, and fixed numerous BUGs — the combat experience has been comprehensively upgraded. If you find the update thoughtful and the game enjoyable, please leave a positive review to encourage us~ We will continue to update content and optimize the experience, living up to everyone's love and support!
Source
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