Full notes
Full 背包闯江湖 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
背包闯江湖 changes
System Adjustment
Automatically complete all "Unlock Faction-related" achievements.
Lowered the unlock requirement for the item drop rate adjustment function in the encyclopedia from 3 gold coins to 1 gold coin.
Added a shortcut key (P) to drop all items in the combat inventory (excluding the inventory itself) into an empty area for easier item organization. The shortcut key can be changed in the settings.
Other shortcut operations are also provided:
Left-click and drag the mouse to select multiple items, including the inventory. Selected items can be moved, rotated, or dropped into an empty area.
Right-click and drag the mouse to select multiple items, excluding the inventory. Selected items can be moved, rotated, or dropped into an empty area.
Clicking "Inventory Priority" below will only adjust the inventory without selecting or changing items at the top.
Added adjustment to the skill voice volume in the settings. Different quality levels can be individually toggled on/off (checked for on, unchecked for off).
Map Adjustment
Increased the number of enemies in a single game from 63 to 80. Increased the starting health of both players and enemies from 3 to 4. With more enemies and later eliminations, there will be more opportunities for combat and growth, making each game longer.
Because the lineups stored in the lineup code are already generated at the time of the leaderboard update, to avoid the misunderstanding that "adjusted lineups in the Summit of Mount Hua are not saved to the lineup code," enemies will no longer drop loot after being defeated in the Summit of Mount Hua. Pack adjustments made during this stage will also not be saved to the lineup code.
Fixed the issue of encountering enemies in the Summit of Mount Hua that were too weak or whose inventory was not full. Previously, when not finding an equally matched enemy, it would search for a substitute from the "All" pool, resulting in an overly weak enemy. Now, it will search for enemies of slightly lower strength, ensuring that enemy abilities are as similar as possible.
Fixed the issue in the Summit of Mount Hua where the observed enemy lineup and the lineup entered into battle might be inconsistent.
Optimized the path experience in the Six Doors area, adding branching paths and increasing the chance of encountering enemies.
Fixed an issue where Six Doors might miss a shop.
Item Adjustment
Treasure Bag, Bandit Treasure Map, Brocade Robber's Secret Treasure Map, and King Chuang's Treasure Map: Reduced the chance of repeatedly obtaining the same items, increased variety, and the total value remained unchanged.
- Wild FistExperience required to upgrade to level 10 decreased from 61 to 36, approximately the experience required for level 7.
- Dragon Subduing PalmPower increased from 38%~42% to 41%~46%, the 4th hit, Flying Dragon in the Sky, adds the effect of +5% critical hit rate.
- Six Meridians InspirationDamage multiplier increased from 30% to 35%.
- Rain of Pear Blossom NeedlesDamage multiplier increased from 33%~38% to 39%~44%.
Tai Chi Fist: Steel Scale Gauntlets in the crafting recipe → Iron Bone Pill.
- Six Yang Meridians PalmBase cooldown increased from 6 seconds to 4.6 seconds.
- Life and Death FingerRemoved effect: Increases the refill of ★ hidden weapons by 2. New effects: ★ Skill hits: This skill's stacks +1. New effects: After an attack hits, apply 1 stack of Frostbite. Base cooldown 6.6 seconds → 4.7 seconds.
- Box of Life and DeathNew effect: For each stack of Frostbite on the opponent, own damage +1% (maximum 25%).
- Western Regions Blessing GrassThe probability of the target item appearing is slightly increased.
Bug fixes:
Fixed an issue where item cooldown would stall when the Frost Poison stacks were high.
Fixed an issue where the Gu Heart Cauldron would not trigger ★ pills.
Fixed an issue where the damage values were incorrect when the Void-Riding Powder and Bone-Eating Void-Riding Powder were repeatedly triggered by the Gu Heart Cauldron.
Fixed an issue where the Bone-Piercing Flute was not affected by probability amplification.
(Thanks YueTzuyu)
Source
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