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Steam News6 August 20262d ago

We deeply apologize for all the bugs in the launch version

Regarding the 1.0 version released last night, we acknowledge that there are indeed many bugs, including game‑breaking ones that can halt progress.

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addedAs our first launched project, perhaps we failed to fully convey everything we wanted to express, which inadvertently added many potential risks to our project... This kind of start truly caught me off guard, yet it somehow feels expected (I had mentally prepared myself for a war against bugs from the very beginning...). Whether it's negative reviews or criticism, I will take them all with an open mind. Over the next few days, my team members and I will be actively collecting feedback and suggestions in the comment sections and player communities. We hope everyone can give us some time and patience. We are truly, deeply grateful to all of you!

容器 changes

addedAs our first launched project, perhaps we failed to fully convey everything we wanted to express, which inadvertently added many potential risks to our project... This kind of start truly caught me off guard, yet it somehow feels expected (I had mentally prepared myself for a war against bugs from the very beginning...). Whether it's negative reviews or criticism, I will take them all with an open mind. Over the next few days, my team members and I will be actively collecting feedback and suggestions in the comment sections and player communities. We hope everyone can give us some time and patience. We are truly, deeply grateful to all of you!

Regarding the 1.0 version released last night, we acknowledge that there are indeed many bugs, including game‑breaking ones that can halt progress. On behalf of myself and the entire production team, we sincerely apologize to all players!

After identifying the issues, we immediately started bug‑fixing efforts. So far, we have released 5 update patches, and we are truly delighted to see the clearance rate steadily increasing!

As our first launched project, perhaps we failed to fully convey everything we wanted to express, which inadvertently added many potential risks to our project... This kind of start truly caught me off guard, yet it somehow feels expected (I had mentally prepared myself for a war against bugs from the very beginning...). Whether it's negative reviews or criticism, I will take them all with an open mind. Over the next few days, my team members and I will be actively collecting feedback and suggestions in the comment sections and player communities. We hope everyone can give us some time and patience. We are truly, deeply grateful to all of you!

— VESSEL Studio

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Steam News / 6 August 2026

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