Full notes
Full 容器 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
容器 changes
1.Fixed an issue where buttons in the medical technology department could be clicked repeatedly.
2.Modified the interaction logic for persistently interactive items.
3.Fixed an issue where the game might fail to save when picking up the cafeteria key.
4.Optimized the spawn area for the female ghost in room 1-1 of the inpatient department.
5.Optimized room layout and pathfinding on the second floor of the inpatient department.
6.Optimized the save-loading logic for all distribution panels.
7.Increased the brightness of the lighter.
8.Fixed LOD issues for some models.
9.Fixed an issue where the videotape in the medical technology department could only be viewed once.
10.Adjusted the logic for pulling the switch.
11.Adjusted the particle effects in the final boss animation.
12.Fixed an issue where the restroom door on the second floor of the inpatient department might become non‑interactable.
Adjusted the content of the details page for the private research notes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
