Full notes
Full 失落权柄 update
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What changed
- Performance
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
失落权柄 changes
Experience & Optimizations:
Challenge Difficulty Expansion: Added Challenge Difficulty 9, providing more challenging content for high-level players.
Early-Game Experience Optimization: Shortened the early-game difficulty progression so new players can experience the full game content faster.
Zone Exploration Adjustments: Adjusted the initial exploration levels for high-tier zones to strengthen regional identity and enhance the challenge across different areas.
Buffed Select Equipment & Relic Builds: Improved underperforming builds.
Increased the damage amplification from Holy Light Descent after consuming a shield.
Increased energy restoration based on missing energy for Time Rewind.
Reduced cooldowns for Crescent Calamity and Void Abyss Return.
Doubled the stacking speed of Core of Blind Madness.
Monster Damage & HP Adjustments: Slightly increased monster damage and reduced early-game monster HP.
Relic System Updates:
Added 21 new Red-quality relics.
Introduced new random price tiers for relics.
Night Watch Rewards Adjusted: Increased the reward tier for successful Night Watches to improve overall returns.
Added sound effects for monster deaths.
UI & Character Optimizations:
Optimized the card UI for equipment and relics to improve visual clarity.
Improved the turning feel for the character "Tiko's" dash skill.
Optimized the HP bar UI for both characters and monsters.
Bug Fixes:
Fixed an issue where certain relic and equipment effects were not triggering correctly.
Bosses will now lose their Rage stacks when they reset/leash.
Fixed an issue where monsters could sometimes spawn during the day after Night Watch.
Fixed various issues that could cause game abnormalities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
