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Steam News6 August 20263d ago

Developer's Comment: I’m No Demonlord Is Now Officially Launches on Steam

To all Demonlord: hello! I’m No Demonlordhas finally launched today! This is a solo-developed roguelike bullet-hell shooter that supports both single-player and 2-player co-op.

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  • Gameplay
changedhello! I’m No Demonlordhas finally launched today! This is a solo-developed roguelike bullet-hell shooter that supports both single-player and 2-player co-op. I want to extend a huge thank you to everyone who has helped me along the way! I also warmly invite you to join our community and share your gameplay experience with me.
addedThis project is both a culmination of my years of work and study, and a brand new beginning for the future I've always dreamed of.

我不是魔王 changes

changedhello! I’m No Demonlordhas finally launched today! This is a solo-developed roguelike bullet-hell shooter that supports both single-player and 2-player co-op. I want to extend a huge thank you to everyone who has helped me along the way! I also warmly invite you to join our community and share your gameplay experience with me.
addedThis project is both a culmination of my years of work and study, and a brand new beginning for the future I've always dreamed of.

To all Demonlord:

hello! I’m No Demonlordhas finally launched today! This is a solo-developed roguelike bullet-hell shooter that supports both single-player and 2-player co-op. I want to extend a huge thank you to everyone who has helped me along the way! I also warmly invite you to join our community and share your gameplay experience with me.

Why did I make this game?

Making games was my dream back in my student days, so after graduation I joined a game company as a client developer. As I gained more hands-on experience and a deeper understanding of the industry, my goal became clearer—I wanted to create an indie game that wasn't overly commercialized, one that I truly loved from the bottom of my heart.

So I spent five years learning, growing, and building up resources and knowing how to build a game. Then, in May 2024, the stars aligned—the perfect moment, place, and people came together, and I started development on this game!

This project is both a culmination of my years of work and study, and a brand new beginning for the future I've always dreamed of.

We've also prepared several discount bundles for you. If you like the games in our bundles, we'd love for you to give them a try!

Lastly, since I’m No Demonlord supports 2-player co-op, we've partnered with several game boosters to offer you some small perks. Hope you enjoy them!

Official Discord

Source

Steam News / 6 August 2026

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