Full notes
Full 30XX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
- Store
- UI and audio
30XX changes
Happy New Year! We've got a lot we're excited to show you in the months to come, but for today, 0.48 is a smaller bugfix patch aimed at tightening up a bunch of loose ends. We've all been off for the holiday period! Juicy stuff to come. Hope you had a lovely holiday break to see the people you love and play some great games.
Thanks for playing!
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GAME CHANGES & FIXES:
Blood Price (Aug) now lets you buy Shop items 1:1 with your Health (instead of rounding up to the nearest 10).
Fixed an issue causing players to sometimes be unable to interact with level objects after interacting with Delta.
Fixed an issue causing Capital Punishment's fists to take a permanent break.
Fixed an error causing some objects to not render on screen when a lot of it was present at once. (Water Platforms in local co-op, explosions with certain Beam combinations, etc.)
Fixed a rare issue that could prevent the boss gates from opening after Lethal Tempo's fight as the client in online co-op.
Fixed a rare issue that could cause one of Lethal Tempo's gears to go AWOL.
Fixed another rare cause of Gear Rollies failing to attach to platforms.
Damage caused by touching Dustria Grinders now counts as "hazard" damage - it scales with Sacred Spines ranks, and is prevented by Armatort's set bonus.
Legacy's Barrier he creates when absorbing his Circle shape has been removed. (We're reworking the fight at some point, and it's confusing to new players.)
Fixed an issue causing spawn timers to be Quite Jacked Up when playing on higher than normal game speed.
Fixed an error causing damage taken to round up to the nearest 10.
Fixed an error causing damage taken to reduce Challenge score by more than intended.
Fixed an issue causing Grinders and Workers to sometimes be offset by half a tile or so.
Fixed an issue causing Frail Glory to restore itself when saving and quitting.
Fixed an error causing Cursed Wounds 3 to block health restore more often than intended, and CW1 to block health less often than intended. (Compared to last patch, CW3 is now a bit easier, and CW1 is now a bit harder.)
Also adjusted CW1/3 Health restore - instead of being 50/50 to give you the next step up or down, it's 50/50 to see which side of the next whole health point it rounds to. (CW1 will now cause health pickups to restore 7 or 8 on pickup instead of 10, for example.)
Fixed Gamma Gear Elemental's Gear Barriers being spawned while the elemental itself is still spawning (say, in a Contemplation Room).
Penumbra Mirrors now only extend the lifespan of projectiles for a finite number of bounces (to prevent infinite bullet situations).
Thrift Actuator now works on the level you pick it up from a Choice Machine. (It will immediately make the first shop item on sale.)
Fixed Quantum Spook not working on Echocave Shieldfaces for either Ace's attacks or Digspinning.
Fixed tooltips for Megaheart, Armorative Plating, and Armor Bloom.
Enemies that feel the wrath of the Giant Rolly are now respawn-restricted.
Fixed an issue causing Beeg Frog spawns to sometimes get wedged in the miniboss gate.
Fixed Tiny Flamespewer's flames destroying charmed Flapps.
Frail Glory no longer rerolls into a different item if you've lost it.
Fixed certain explosion effects not properly sending Dustria barrels in the right direction.
Fixed an error preventing High Velocity (aug) from spawning for Nina.
Fixed an error causing some decorations to display oddly in Highvault Gauntlets.
Fixed Wall Beam splits not properly inheriting charged shot properties from other Beams.
Fixed an error causing Strike Blocks in Echocave to retain collision after warping (but appear off).
Fixed an error where Echobeast could damage you while teleporting as the client in online co-op.
Fixed an error causing a strange buzzing sound in some boss hallways as the client in online co-op.
Fixed Slot Machines not animating properly in online co-op.
Fixed Core equip/unequip synchrony in online co-op.
Fixed Health/NRG text not displaying properly while paused as the client in online co-op.
Fixed an error preventing the client in online co-op from toggling Autocharge/Autocombo from the Pause menu.
Took a stab at the bug causing the client in online co-op to sometimes be unable to swap Power slots. (Please let us know if this keeps happening - I found a cause and fixed it, but can't reproduce the issue on my end.)
Fixed Delta not appearing as Client at level start.
Fixed Spectre-resurrecting enemies from only displaying the "!" warning once. Also fixed Void Orbs not properly respawning their Void Aura on resurrect.
Fixed an error causing some Track Platforms to go flying off into the void in a particular Dustria chunk.
Fixed an error causing new Visibility outlines to not save color choices when reloading the game.
Fixed popup damage text for effects that cause you to lose one health on certain conditions (Burn for Glory, some Prototypes, etc).
Picking up a Core with Delta's Pure Drive condition active no longer equips the core automatically (bypassing the restriction).
I don't know why you'd want this with the current Health display system, but fixed "Bars only" still displaying numbers too.
Fixed an issue with Deepverse's Snake miniboss rotating oddly as the client in online co-op.
Fixed Edgewall's behavior for the other player in online co-op.
Fixed Delta's Zen Mortar attack not splitting properly as the client in online co-op.
Updated strings to reflect new Zealot's Wrath/Sacred Spines values. (Values are unchanged.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
