In this update1
Full notes
Full 3000th Duel update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
3000th Duel changes
Hello, fellow Gamers! Ver 1.0.2 has been updated. Details below, Please check.
[Major Issues] - This is a modified patch based on the bugs and feedbacks reported after the official launch. It's a patch that focuses primarily on pleasant play.
[Game Play] - Dash distance increased by 20%.
Charged Blow's motion delay has been reduced. : Average reduction of 20%
- The starting speed of Descending Attack increased and the motion delay decreased.30~50% Faster : Lance's Descending Attack damage reduced by 17%.
It's possible to curl up immediately on Motion Delay after the attack.
Some of the boss's patterns and attack judgments have been adjusted. : Adjusting that too wide a judging range : Adjusting that too fast attack speed : No turning immediately after attack trigger.
- The collision range of the monster and the collision damage have been reduced.Average 40% reduction in collision range : Average 50% reduction in collision damage : Bosses have also been adjusted.
The collision judgment of some airborne monsters has been deleted.
Some monster's attack range has been reduced.
Some monster's attack speed has been reduced.
You can see the NPC's next lines with a mouse click.
[Bug Fix] - Fixed a problem that could not change resolution on a specific monitor.
Some incorrect position of shot VFX has been modified.
The issue of achievement completion has been corrected. : The One Who Tried to Erase the Past
The invisible hero issue has been corrected.
The phenomenon of weapons turning white has been corrected.
The decimal error in the map discovery rate has been corrected.
Source
Changelog.gg summarizes and formats this update. How we read updates.
