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Latest 30 days to survive updates
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- 30 days to survive
In crafting added the ability to create cartridges/shells for new weapons!
Steam post image In craft (near the workbench) added the ability to create cartridges/shells for new types of weapons 1. For the Bazooka; 2. For the sniper rifle; 3. For a revolving grenade launcher. To create cartridge…
Announcement1 changeGameplay - 30 days to survive
Added a new weapon-a revolver grenade launcher
The game was added one more weapon switching grenade launcher! It has an explosion radius like a normal hand grenade, and like a Bazooka. But this weapon is special in that its projectile flies in an arc! Fixed bug with…
Announcement3 changesFixGameplay - 30 days to survive
Added a new weapon. Updated the animator.
The game has found problems with the Bazooka animation, and changes have been made to the animator for animations with a Bazooka. A new weapon has been added to the game - a sniper! Now you can deal huge damage to zombi…
Announcement3 changesFixBalance - 30 days to survive
Added a Bazooka weapon
A new weapon, the Bazooka, was added to the game. To add it to the game, I had to do a lot of work with the animation controller. The Bazooka will easily dismember any zombie.
Announcement1 changeGameplay - 30 days to survive
Hotkey
Keyboard shortcuts have been added to the game. Now you can quickly use items from your inventory using the keyboard keys "1", "2", "3", "4", "5", "6".
Store1 change - 30 days to survive
Simplified display of remaining cartridges
Previously, the player , when the inventory is open , had to determine the number of cartridges by comparing the icons of cartridges. This all created discomfort for the player. Now we have simplified this nuance, the n…
Announcement - 30 days to survive
Improved inventory!
In the inventory, improvements were made to the algorithm for moving objects between the satchel and quick access. Now it works more correctly. In the case when there are a lot of identical objects in the satchel, then…
Announcement1 changeGameplay - 30 days to survive
Transparency in the foreground of the camera!
In the "Farm" and "Cemetery" locations in the foreground of the camera view, transparency of objects was implemented. Ladders were added to the "prison" and "Tunnel" locations so that the player can return to the opposi…
Announcement2 changesGameplay






