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Steam News25 February 20264mo ago

Update 1.1 | Night 2 Rebalance

Thanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance!

In this update3

Full notes

Full 3 Nights of Terror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition7 changes1 removal
  • Performance
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedThanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance! Visuals & LightingNight 2 Lighting: Added additional light sources to Night 2 based on community requests to help with navigation.
changedThanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance! Visuals & LightingPolished Assets: Improved the appearance of lamps in Night 2.
removedThanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance! Visuals & LightingShadow Fixes: Disabled shadows on the Deadinzoid’s face to prevent old AMD GPUs from crashing.
changedThanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance! Visuals & LightingVisibility: Increased the visibility of the Hospital Key.
changedBalancing & GameplayNight 2 Rebalance: Tweaked the difficulty and flow of the second night.
changedBalancing & GameplayEnemy Buff: Increased Deadinzoid’s sprint speed. Be careful, he’s faster now!

3 Nights of Terror changes

addedNight 2 Lighting: Added additional light sources to Night 2 based on community requests to help with navigation.
changedPolished Assets: Improved the appearance of lamps in Night 2.
removedShadow Fixes: Disabled shadows on the Deadinzoid’s face to prevent old AMD GPUs from crashing.
changedVisibility: Increased the visibility of the Hospital Key.
changedNight 2 Rebalance: Tweaked the difficulty and flow of the second night.

Thanks to all your feedback, I was able to focus this patch on the main issues with Night 2 to make it feel much better. Let me know how these changes work for you so I can keep tweaking the balance! Visuals & Lighting

  • Night 2 LightingAdded additional light sources to Night 2 based on community requests to help with navigation.
  • Polished AssetsImproved the appearance of lamps in Night 2.
  • Shadow FixesDisabled shadows on the Deadinzoid’s face to prevent old AMD GPUs from crashing.
  • VisibilityIncreased the visibility of the Hospital Key.

Balancing & Gameplay

  • Night 2 RebalanceTweaked the difficulty and flow of the second night.
  • Enemy BuffIncreased Deadinzoid’s sprint speed. Be careful, he’s faster now!
  • Spawn Adjustments: Optimized enemy spawn positions in Night 3 for better pacing.

  • Mechanic TweaksAdjusted the Camera Light duration in Night 2.
  • AudioIncreased max audio channels to prevent Deadinzoid from running out of words.

Bugfixes

  • Night 1Fixed a potential softlock involving the Map Tooltip.
  • Night 2: * Fixed the monster's resetting mechanism.

    • Fixed an issue where the monster couldn't open certain doors.

    • Resolved a double-trigger issue during monster encounters.

    • Fixed the 3rd Checkpoint in Night 2.

  • Night 3Fixed the ambiance audio disappearing when approaching the front door.
  • General: * Fixed menu softlocks.

    • Bulletholes no longer attach to the player's hands.

    • Fixed audio stacking during the ending sequence.

    • Resolved the fuse box "double-fire" issue.

    • Fixed the Radio Achievement not triggering correctly.

Source

Steam News / 25 February 2026

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