In this update4
Full notes
Full 2nd EVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
- Gameplay
- UI and audio
addedNarrativeNew Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.
addedCombat Simulation RoomNew training space, all three rings: A Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.
addedVisual and Audio PassEnvironmental hazards: New hazards added across all rings.
changedVisual and Audio PassVisual enhancements: Overall visual polish to every existing level.
changedVisual and Audio PassVFX and SFX tuning: Combat and environmental effects retuned, all sound polished.
2nd EVE changes
addedNew Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.
addedNew training space, all three rings: A Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.
addedEnvironmental hazards: New hazards added across all rings.
changedVisual enhancements: Overall visual polish to every existing level.
changedVFX and SFX tuning: Combat and environmental effects retuned, all sound polished.
Narrative
- New Chapter 1 contentAdded new narrative beats and dialogues to the opening ring, deepening the early story.
Combat Simulation Room
- New training space, all three ringsA Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.
Visual and Audio Pass
- Environmental hazardsNew hazards added across all rings.
Visual enhancements: Overall visual polish to every existing level.
VFX and SFX tuning: Combat and environmental effects retuned, all sound polished.
Thanks to everyone who shared feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
