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Steam News22 June 20261mo ago

Patch 1.2 | New Story Content, Combat Simulation Rooms, World Polish.

Narrative New Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.

In this update4

Full notes

Full 2nd EVE update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedNarrativeNew Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.
addedCombat Simulation RoomNew training space, all three rings: A Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.
addedVisual and Audio PassEnvironmental hazards: New hazards added across all rings.
changedVisual and Audio PassVisual enhancements: Overall visual polish to every existing level.
changedVisual and Audio PassVFX and SFX tuning: Combat and environmental effects retuned, all sound polished.

2nd EVE changes

addedNew Chapter 1 content: Added new narrative beats and dialogues to the opening ring, deepening the early story.
addedNew training space, all three rings: A Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.
addedEnvironmental hazards: New hazards added across all rings.
changedVisual enhancements: Overall visual polish to every existing level.
changedVFX and SFX tuning: Combat and environmental effects retuned, all sound polished.

Narrative

  • New Chapter 1 contentAdded new narrative beats and dialogues to the opening ring, deepening the early story.

Combat Simulation Room

  • New training space, all three ringsA Combat Simulation Room has been added to each available ring, with an associated mandatory quest. It is a controlled environment to test enemies, learn their patterns, and work out the best tactics to beat them.

Visual and Audio Pass

  • Environmental hazardsNew hazards added across all rings.
  • Visual enhancements: Overall visual polish to every existing level.

  • VFX and SFX tuning: Combat and environmental effects retuned, all sound polished.

Thanks to everyone who shared feedback.

Source

Steam News / 22 June 2026

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