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Steam News14 October 20178y ago

2MD 1.11 Update - Flip Plays, Easier Running

Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful.

Full notes

Full 2MD: VR Football Classic update

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Repeated intro

Hello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after selecting your play will now flip that play (effectively giving you 16 play configurations to choose from in total). Great in a pinch when you want that Hail Mary, but you'd rather run it up the left rather than the right. Touch-pad running - Specific to VIVE owners, running is now assigned to the touch pad rather than requiring a hard press of the direction pad. This change was made due to feedback re: responsiveness of the VIVE hardware. Oculus functionality, meanwhile, has not changed. Lastly, we've made some under the hood comfort enhancements so running the ball should be a more comfortable experience over all. Additionally, we've implemented a few minor bug fixes along with a modification to the tutorial and notebook to account for the addition of play-flipping as noted above. Thanks again for your support, and as always we look forward to seeing you on the leader boards!

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after selecting your play will now flip that play (effectively giving you 16 play configurations to choose from in total). Great in a pinch when you want that Hail Mary, but you'd rather run it up the left rather than the right. Touch-pad running - Specific to VIVE owners, running is now assigned to the touch pad rather than requiring a hard press of the direction pad. This change was made due to feedback re: responsiveness of the VIVE hardware. Oculus functionality, meanwhile, has not changed. Lastly, we've made some under the hood comfort enhancements so running the ball should be a more comfortable experience over all. Additionally, we've implemented a few minor bug fixes along with a modification to the tutorial and notebook to account for the addition of play-flipping as noted above. Thanks again for your support, and as always we look forward to seeing you on the leader boards!

2MD: VR Football Classic changes

changedHello again all, We're happy for all the feedback we've been getting on our big 1.1 update. We've made two additional changes that players are going to find especially useful. *Play flipping *Touch-pad running on VIVE Play Flipping - tapping the same direction a second time after selecting your play will now flip that play (effectively giving you 16 play configurations to choose from in total). Great in a pinch when you want that Hail Mary, but you'd rather run it up the left rather than the right. Touch-pad running - Specific to VIVE owners, running is now assigned to the touch pad rather than requiring a hard press of the direction pad. This change was made due to feedback re: responsiveness of the VIVE hardware. Oculus functionality, meanwhile, has not changed. Lastly, we've made some under the hood comfort enhancements so running the ball should be a more comfortable experience over all. Additionally, we've implemented a few minor bug fixes along with a modification to the tutorial and notebook to account for the addition of play-flipping as noted above. Thanks again for your support, and as always we look forward to seeing you on the leader boards!

Source

Steam News / 14 October 2017

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