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Steam News27 February 20266mo ago

Patch 1.0.12 Released: Add Multiple Features.

Greetings, Sect Masters! It’s been a while since our last update. In this patch, we’ve added several quality-of-life features to the game and fixed a number of previously reported issues.

In this update6

Full notes

Full 息风谷战略 update

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Repeated intro

Greetings, Sect Masters! It’s been a while since our last update. In this patch, we’ve added several quality-of-life features to the game and fixed a number of previously reported issues.

What changed

14 fixes2 additions7 changes1 removal
  • Fixes
  • Performance
  • Balance
  • Workshop
  • UI and audio
  • Gameplay
changedGreetings, Sect Masters! It’s been a while since our last update. In this patch, we’ve added several quality-of-life features to the game and fixed a number of previously reported issues.
changed❗ This update is approximately 82MB in size and includes updates to parts of the C# script layer, which may affect the stability of some C# MODs ❗
changedCombat StatisticsNow you can view the damage dealt, damage taken, healing done, and shields provided by characters after combat.
addedCombat Statistics❗ P.S. To accurately track the source of shields, this update has added an additional parameter for the caster to the shield addition function on the Lua script side. As a result, MODs related to shield skills may cause abnormal statistics for shield-provided values (this does not affect the combat logic of shields; the shield values will simply be counted by default to the character receiving the shield). MOD developers who have modified such skills will need to adapt to this change.
changedLocal Errands FeatureAccessible via the second-last function button in the bottom right corner of the map, this feature is mainly used to aggregate and quickly access persistent events such as location-based shops, hunting, and character favorability.
fixedFixes, Adjustments & OptimizationsFixed: Issue where character names in the character list overlap with each other when too long.

息风谷战略 changes

changedGreetings, Sect Masters! It’s been a while since our last update. In this patch, we’ve added several quality-of-life features to the game and fixed a number of previously reported issues.
changed❗ This update is approximately 82MB in size and includes updates to parts of the C# script layer, which may affect the stability of some C# MODs ❗
changedNow you can view the damage dealt, damage taken, healing done, and shields provided by characters after combat.
added❗ P.S. To accurately track the source of shields, this update has added an additional parameter for the caster to the shield addition function on the Lua script side. As a result, MODs related to shield skills may cause abnormal statistics for shield-provided values (this does not affect the combat logic of shields; the shield values will simply be counted by default to the character receiving the shield). MOD developers who have modified such skills will need to adapt to this change.
changedAccessible via the second-last function button in the bottom right corner of the map, this feature is mainly used to aggregate and quickly access persistent events such as location-based shops, hunting, and character favorability.

❗ This update is approximately 82MB in size and includes updates to parts of the C# script layer, which may affect the stability of some C# MODs ❗

New Additions

Combat Statistics

Now you can view the damage dealt, damage taken, healing done, and shields provided by characters after combat.

❗ P.S. To accurately track the source of shields, this update has added an additional parameter for the caster to the shield addition function on the Lua script side. As a result, MODs related to shield skills may cause abnormal statistics for shield-provided values (this does not affect the combat logic of shields; the shield values will simply be counted by default to the character receiving the shield). MOD developers who have modified such skills will need to adapt to this change.

Local Errands Feature

Accessible via the second-last function button in the bottom right corner of the map, this feature is mainly used to aggregate and quickly access persistent events such as location-based shops, hunting, and character favorability.

Skill List Quick Sort Feature

This feature will re-sort the skills learned by the current character by quality.

Fixes, Adjustments & Optimizations

  • Fixed: Issue where character names in the character list overlap with each other when too long.

  • Fixed: Issue where recruitment events for commoner professions such as Allrounder and Herbalist in the Spirit Hedgehog throw errors with no response when clicked.

  • Fixed: Issue where a large number of recruitment texts for commoner characters were missing and untranslated.

  • Fixed: Issue where relevant prompts for diplomatic actions such as declaring war were not translated correctly.

  • Fixed: Issue where [Celestial Poison]'s [Ten Thousand Toxins Devour Heart] had incorrect damage calculation (resulting in lower-than-expected damage) and failed to spread even when the required poison stacks were met.

  • Fixed: Issue where the enemy formation was set incorrectly during the first defense against the Boar Ridge attack.

  • Fixed: Issue where the [Body Like Forged Iron] passive of [Demon Mantra] did not take effect correctly.

  • Fixed: Issue where placeholders and rich text tags for some skills, affixes, and Buffs were garbled in English/Traditional Chinese.

  • Fixed: Issue where the item tooltip popup layer on the Item page was blocked by the item search box.

  • Fixed: Issue where the Boss Whale's model had a weapon attached repeatedly.

  • Fixed: Issue where the shield steal value of Brother Qi's Awakening Trait was calculated incorrectly.

  • Fixed: Issue where the shield break calculation of Sharpshooter's Talent [Shield Breaker·Arrow] was incorrect.

  • Fixed: Issue where the judgment value did not match the actual value after clicking "Select All" in scenarios requiring judgment (such as [Search]).

  • Fixed: Issue where the relevant storyline had no follow-up after losing the fight to help Duan Xiao nian in the distress call event in the Immortal Bamboo Cave.

  • Adjusted: Unified the lists on the character details page and combat formation interface to vertically scrollable grid lists.

  • Optimized: After sorting the character list and saving the order, clicking save again will automatically store it in the corresponding .Summary file, no longer requiring selection of a save slot for saving.

  • Updated and modified some C# Mod code comments on the Lua script side.

  • Affixes for Kismet Cultivation now support configuration via [可修炼] (the AffixFlag column in the Excel table configuration). With this setting, the affix will only appear in the Kismet Cultivation affix pool and will not randomly refresh on newly generated NPC characters.

  • Adjusted: Refined some information prompts when Steam MOD uploads fail to help MOD developers locate issues.

  • Added: Support for Lua events when loading save files.

Source

Steam News / 27 February 2026

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