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Full notes
Full 息风谷战略 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Performance
- Gameplay
- Security
- Balance
息风谷战略 changes
🚧 This update includes engine-level changes with a patch size of approximately 1.5GB 🚧
Engine Version Update
We have recently dedicated development efforts to upgrading the game's engine from Unity 2021.3.4f1c1 to Unity 2021.3.13f1c1, addressing several known issues in the previous engine version:
Resolved the issue where right-click input would stop working after switching the primary/secondary mouse buttons. UUM-3959
Fixed the inconsistency between UI click hitboxes and actual rendering in certain windowed resolution modes. UUM-7893
Corrected abnormal Shader rendering on specific AMD graphics card models.
For a complete list of engine-level fixes, please refer to the official Unity release notes for this version.
The updated engine version remains fully compatible with Assetbundle-based MODs built with the previous Unity version. MOD creators working on custom models or C# script functionality may continue using Unity 2021.3.4f1c1 for model imports and development— no need to switch to Unity 2021.3.13f1c1.
New Content
Added a new Legendary-tier Bow Martial Art [Corrosive Venom Bow] to the CreateRole Page at the start of the game and the Star Pavilion's Shop.
This martial art weakens enemies' tenacity, stacks Vulnerability, deals heavy debuffs to single targets, and spreads all debuffs from the target to other enemy units.
Adjustments
Revised visual display for the DragonBay area on the world map; repositioned DragonBay, Bear Isle, and Monkey Isle to prevent obstruction by the End Turn UI in the bottom right corner.
Fixed the issue where the rightmost skill button was obscured by the Auto button in 9-character party setups, leading to accidental clicks.
Bug Fixes
Corrected the inconsistency between battle visuals and plot descriptions in the Dark Prison Dungeon Execution Grounds.
Fixed the incorrect revive count calculation in the Blood Demon Ancestor Rescue Battle.
Resolved the issue where unactivated Traits could be enabled by clicking them beyond the limit while Trait Affix Editing was active.
Fixed the non-functional passive that stacks debuff layers for Arhat Mantra.
Corrected the target description error for [The Two Modes generate the Four Images] (from Two Forms Art), which incorrectly displayed enemies as the target.
Fixed abnormal target display when switching Staff Stances of Monkey King's Staff Technique.
Corrected the issue where certain skills with a default cooldown of 1 round were incorrectly set to 2 rounds after Cooldown Reduction stat calculation.
Fixed the issue where the Bagua Buff from White Jade Twin Fish Pendant disappeared instantly at the end of the round.
Resolved the non-functional positional passive skills for Heaven-Earth Step.
Source
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