HomeGamesUpdatesPricingMethodology
Steam News2 April 20265mo ago

[Update] Combat Data Statistics System is Now Live!

Hi everyone! We have some exciting news to share. As a small indie team, we know our art and UI capabilities are limited, but we are fully committed to providing the best possible experience when it comes to strategic d

Full notes

Full 元素奇兵:英雄集结令 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
changedWe have some exciting news to share. As a small indie team, we know our art and UI capabilities are limited, but we are fully committed to providing the best possible experience when it comes to strategic depth and data transparency . We believe that in a strategy game, information is power.
addedWhat’s New: You can now access in-depth combat data for both allies and enemies, featuring real-time tracking of value fluctuations and status changes:
changedDetailed Ally Stats: Track individual performance with "1st" indicators to easily identify your top performers in Damage, Healing, and Defense .
changedArcane Skill Data: Deep-dive into the performance and efficiency of your arcane abilities.

元素奇兵:英雄集结令 changes

changedWe have some exciting news to share. As a small indie team, we know our art and UI capabilities are limited, but we are fully committed to providing the best possible experience when it comes to strategic depth and data transparency . We believe that in a strategy game, information is power.
addedWhat’s New: You can now access in-depth combat data for both allies and enemies, featuring real-time tracking of value fluctuations and status changes:
changedDetailed Ally Stats: Track individual performance with "1st" indicators to easily identify your top performers in Damage, Healing, and Defense .
changedArcane Skill Data: Deep-dive into the performance and efficiency of your arcane abilities.

Hi everyone!

We have some exciting news to share. As a small indie team, we know our art and UI capabilities are limited, but we are fully committed to providing the best possible experience when it comes to strategic depth and data transparency. We believe that in a strategy game, information is power.

With this latest update, the Combat Statistics System has been fully implemented!

What’s New: You can now access in-depth combat data for both allies and enemies, featuring real-time tracking of value fluctuations and status changes:

  • Detailed Ally Stats: Track individual performance with"1st" indicators to easily identify your top performers in Damage, Healing, and Defense.

  • Detailed Enemy Stats: Analyze the opposition more effectively to fine-tune your tactics.

  • Arcane Skill Data: Deep-dive into the performance and efficiency of your arcane abilities.

We Want Your Feedback! Does the data look clear? Is there any other information you’d like to see? If you have any suggestions regarding how these stats are displayed, please let us know in the comments !

Your feedback is what helps our small team keep moving forward. Thank you for your support!

Source

Steam News / 2 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.