What's new: - The game is optimized for 30% - Added new enemy dwarf - Added a new enemy geek of the slurry - Location expanded - Now you can not see the end of the map - Added continuation of the plot - Added an ally, a
Full notes
Full 25 Cadre of Death update
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What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedWhat's new: - The game is optimized for 30% - Added new enemy dwarf - Added a new enemy geek of the slurry - Location expanded - Now you can not see the end of the map - Added continuation of the plot - Added an ally, a person - Locker is fixed, quick entry, quick exit - Fixed damage on the first monster in the house, it was not possible to shoot the head before - Reduced the health of the first monster - It became darker in the basement - AI on the street became more aggressive - Added new AI animations to the robot, also its behavior became realistic - Added new sounds - The gate in the basement is easier to open - Fixed a collision in some places - The number of provisions scattered across the map has been optimized - On the map appeared boxes that need to be hacked - Fixed localization of languages - Fixed bug with elevator - Corrected the bug with inventory - Added new special effects for AI - Added scenery to the circle of the house And many other positive changes! Due to the technical situation, the backups have been removed, and in the subsequent updates your gameplay will not be affected. We apologize for any inconvenience. Have a good game!
25 Cadre of Death changes
fixedWhat's new: - The game is optimized for 30% - Added new enemy dwarf - Added a new enemy geek of the slurry - Location expanded - Now you can not see the end of the map - Added continuation of the plot - Added an ally, a person - Locker is fixed, quick entry, quick exit - Fixed damage on the first monster in the house, it was not possible to shoot the head before - Reduced the health of the first monster - It became darker in the basement - AI on the street became more aggressive - Added new AI animations to the robot, also its behavior became realistic - Added new sounds - The gate in the basement is easier to open - Fixed a collision in some places - The number of provisions scattered across the map has been optimized - On the map appeared boxes that need to be hacked - Fixed localization of languages - Fixed bug with elevator - Corrected the bug with inventory - Added new special effects for AI - Added scenery to the circle of the house And many other positive changes! Due to the technical situation, the backups have been removed, and in the subsequent updates your gameplay will not be affected. We apologize for any inconvenience. Have a good game!
What's new:
The game is optimized for 30%
Added new enemy dwarf
Added a new enemy geek of the slurry
Location expanded
Now you can not see the end of the map
Added continuation of the plot
Added an ally, a person
Locker is fixed, quick entry, quick exit
Fixed damage on the first monster in the house, it was not possible to shoot the head before - Reduced the health of the first monster - It became darker in the basement - AI on the street became more aggressive - Added new AI animations to the robot, also its behavior became realistic - Added new sounds - The gate in the basement is easier to open - Fixed a collision in some places - The number of provisions scattered across the map has been optimized - On the map appeared boxes that need to be hacked - Fixed localization of languages - Fixed bug with elevator - Corrected the bug with inventory - Added new special effects for AI - Added scenery to the circle of the house And many other positive changes! Due to the technical situation, the backups have been removed, and in the subsequent updates your gameplay will not be affected. We apologize for any inconvenience. Have a good game!