Repeated intro
Hello new and old players!
What changed
0 fixes3 additions0 changes0 removals
- Gameplay
- Performance
- UI and audio
addedHello new and old players!
addedA 24K performance update was in the works because long sessions can lead to built up memory and possibly crashes on some computers. I've had mixed results in optimization, and Flash development is slow and taxing compared to modern engines. I hope you can forgive me for pausing the development on that. I have a full time job outside of gamedev and I've chosen to allocate my limited free time to working on a new game. If this is plaguing you, a workaround in the meantime is restarting the game if your session is exceeding 4+ hours.
addedThe new game we're working on is a variety puzzle game. Rafael (Lead of 24K's QA and Brazilian localization) is more involved this time, helping with level design and much more. I can't reveal anything about it yet, but we're in full swing and you can expect the same amount of 24K love and eccentricity.
24 Killers changes
addedHello new and old players!
addedA 24K performance update was in the works because long sessions can lead to built up memory and possibly crashes on some computers. I've had mixed results in optimization, and Flash development is slow and taxing compared to modern engines. I hope you can forgive me for pausing the development on that. I have a full time job outside of gamedev and I've chosen to allocate my limited free time to working on a new game. If this is plaguing you, a workaround in the meantime is restarting the game if your session is exceeding 4+ hours.
addedThe new game we're working on is a variety puzzle game. Rafael (Lead of 24K's QA and Brazilian localization) is more involved this time, helping with level design and much more. I can't reveal anything about it yet, but we're in full swing and you can expect the same amount of 24K love and eccentricity.
Wanted to take a second to thank everyone who has picked up 24K during the Steam Summer Sale! We're trying to hit the 500 review / 98% positive milestone, so I kindly ask that you leave a review.
A 24K performance update was in the works because long sessions can lead to built up memory and possibly crashes on some computers. I've had mixed results in optimization, and Flash development is slow and taxing compared to modern engines. I hope you can forgive me for pausing the development on that. I have a full time job outside of gamedev and I've chosen to allocate my limited free time to working on a new game. If this is plaguing you, a workaround in the meantime is restarting the game if your session is exceeding 4+ hours.
The new game we're working on is a variety puzzle game. Rafael (Lead of 24K's QA and Brazilian localization) is more involved this time, helping with level design and much more. I can't reveal anything about it yet, but we're in full swing and you can expect the same amount of 24K love and eccentricity.
Take care and have a great Summer,
Todd & Team
Happy Shabby Games