Update 2.00.33 - Tutorial Rework, Balancing Improvements and fixes
Commanders, We’ve just released update 2.00.33 Changes Tutorial Rework Dev notes: Changes have been made to improve the new player experience.
Full notes
Full 2112TD: Tower Defense Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions4 changes1 removal
Gameplay
UI and audio
Balance
addedTutorial Rework Dev notes: Changes have been made to improve the new player experience. The tutorial functions the same except the pacing of the first mission is much faster. We felt it dragged a little too much, especially during the first few waves. We hope new and returning players enjoy the rework.
addedEarly game balancing / Pacing improvements Dev notes: Additionally we have made further improvements to the pacing and balancing of the earlier game. Waves, especially earlier ones will progress quicker and we have boosted the starting credits during some deployments to provide more flexibility and room for experimentation during the first few waves. We hope new and returning players enjoy the rework.
changedUI Improvements (Better feedback and responsiveness in some situations)
removedArtillery turret no longer has to reload when first built. It will fire immediately after construction
changedAirstrike base damage slightly increased across all damage types
changedMachine gun turret range increased slightly (all levels)
2112TD: Tower Defense Survival changes
addedTutorial Rework Dev notes: Changes have been made to improve the new player experience. The tutorial functions the same except the pacing of the first mission is much faster. We felt it dragged a little too much, especially during the first few waves. We hope new and returning players enjoy the rework.
addedEarly game balancing / Pacing improvements Dev notes: Additionally we have made further improvements to the pacing and balancing of the earlier game. Waves, especially earlier ones will progress quicker and we have boosted the starting credits during some deployments to provide more flexibility and room for experimentation during the first few waves. We hope new and returning players enjoy the rework.
changedUI Improvements (Better feedback and responsiveness in some situations)
removedArtillery turret no longer has to reload when first built. It will fire immediately after construction
changedAirstrike base damage slightly increased across all damage types
Commanders,
We’ve just released update 2.00.33
Changes
AddedTutorial Rework Dev notesChanges have been made to improve the new player experience. The tutorial functions the same except the pacing of the first mission is much faster. We felt it dragged a little too much, especially during the first few waves. We hope new and returning players enjoy the rework.
AddedEarly game balancing / Pacing improvements Dev notesAdditionally we have made further improvements to the pacing and balancing of the earlier game. Waves, especially earlier ones will progress quicker and we have boosted the starting credits during some deployments to provide more flexibility and room for experimentation during the first few waves. We hope new and returning players enjoy the rework.
UI Improvements (Better feedback and responsiveness in some situations)
Artillery turret no longer has to reload when first built. It will fire immediately after construction
Airstrike base damage slightly increased across all damage types
Machine gun turret range increased slightly (all levels)
Fixes
Players could not build anything if the camera is adjusted during the initial tutorial