In this update3
Full notes
Full 21 Dungeons update
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What changed
0 fixes4 additions4 changes1 removal
- Gameplay
- Balance
- Maps
addedNew ContentNew Special Cards: Added Merchant King and Bloody Dagger .
addedNew ContentNew Items: Added Lucky Coin and Iron Fists.
addedNew ContentNew Achievements: Added Fool Me Once and The Irony
addedNew ContentElite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants: Elite Bandit Elite Ghoul Elite Rat Elite Skeleton Elite Slime Elite Spider Elite Wolf Elite Zombie
changedBalance ChangesAbility Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .
changedBalance ChangesRest Site Nerf: Healing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP .
21 Dungeons changes
addedNew Special Cards: Added Merchant King and Bloody Dagger .
addedNew Items: Added Lucky Coin and Iron Fists.
addedNew Achievements: Added Fool Me Once and The Irony
addedElite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants: Elite Bandit Elite Ghoul Elite Rat Elite Skeleton Elite Slime Elite Spider Elite Wolf Elite Zombie
changedAbility Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .
New Content
- New Special CardsAdded Merchant King and Bloody Dagger .
- New ItemsAdded Lucky Coin and Iron Fists.
- New AchievementsAdded Fool Me Once and The Irony
Elite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants:
Elite Bandit
Elite Ghoul
Elite Rat
Elite Skeleton
Elite Slime
Elite Spider
Elite Wolf
Elite Zombie
Balance Changes
- Ability ScalingDamage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .
- Rest Site NerfHealing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP .
- Mage & ShieldsAdjusted how the Mage interacts with incoming damage. Mage Shield will no longer mitigate Burst Damage .
Map & Systems
Shop Restock: Consumables in the shop will now restock after every Boss encounter.
Map Generation Update: Adjusted the spawn rates for map nodes:
- Combat NodesIncreased to 70% (up from 50%).
- Event NodesReduced to 10% (down from 20%).
- Elite NodesReduced to 10% (down from 15%).
- Shop NodesReduced to 5% (down from 10%).
Rest Nodes: Remain at 5%.
Source
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