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Steam News25 January 20265mo ago

The Elite Overhaul Update

New Content New Special Cards: Added Merchant King and Bloody Dagger. New Items: Added Lucky Coin and Iron Fists.

In this update3

Full notes

Full 21 Dungeons update

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What changed

0 fixes4 additions4 changes1 removal
  • Gameplay
  • Balance
  • Maps
addedNew ContentNew Special Cards: Added Merchant King and Bloody Dagger .
addedNew ContentNew Items: Added Lucky Coin and Iron Fists.
addedNew ContentNew Achievements: Added Fool Me Once and The Irony
addedNew ContentElite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants: Elite Bandit Elite Ghoul Elite Rat Elite Skeleton Elite Slime Elite Spider Elite Wolf Elite Zombie
changedBalance ChangesAbility Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .
changedBalance ChangesRest Site Nerf: Healing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP .

21 Dungeons changes

addedNew Special Cards: Added Merchant King and Bloody Dagger .
addedNew Items: Added Lucky Coin and Iron Fists.
addedNew Achievements: Added Fool Me Once and The Irony
addedElite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants: Elite Bandit Elite Ghoul Elite Rat Elite Skeleton Elite Slime Elite Spider Elite Wolf Elite Zombie
changedAbility Scaling: Damage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .

New Content

  • New Special CardsAdded Merchant King and Bloody Dagger .
  • New ItemsAdded Lucky Coin and Iron Fists.
  • New AchievementsAdded Fool Me Once and The Irony
  • Elite Enemy Overhaul: I have replaced the previous Elite node enemies with brand new, more challenging variants:

    • Elite Bandit

    • Elite Ghoul

    • Elite Rat

    • Elite Skeleton

    • Elite Slime

    • Elite Spider

    • Elite Wolf

    • Elite Zombie

Balance Changes

  • Ability ScalingDamage cap ability has been adjusted, , the cap now scales based on the Enemy's Max HP .
  • Rest Site NerfHealing at Rest Sites was too forgiving. The heal amount has been reduced to a flat 40 HP .
  • Mage & ShieldsAdjusted how the Mage interacts with incoming damage. Mage Shield will no longer mitigate Burst Damage .

Map & Systems

  • Shop Restock: Consumables in the shop will now restock after every Boss encounter.

  • Map Generation Update: Adjusted the spawn rates for map nodes:

    • Combat NodesIncreased to 70% (up from 50%).
    • Event NodesReduced to 10% (down from 20%).
    • Elite NodesReduced to 10% (down from 15%).
    • Shop NodesReduced to 5% (down from 10%).
    • Rest Nodes: Remain at 5%.

Source

Steam News / 25 January 2026

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