Full notes
Full 20XX update
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Repeated intro
Hello! Today's 20XX 1.31.3 patch fixes a few more bugs and lets Nina's primary weapons fire a bit more often. This patch will be followed up by another much quicker test/live push changing Nina's "inactive" shot timer to 0.75s (from 0.5s), but I'd like to give that patch a few days to breathe on test before pushing it live. Additionally - we're currently looking for a bit of feedback on the game's future going forward as Batterystaple focuses on new projects full-time - please see that thread here. Thanks for reading! -- CHANGES:
What changed
- Gameplay
- Events
- Fixes
- Store
- UI and audio
20XX changes
Zookeeper's Burden no longer grants a Skittery Smuggler in Challenge runs, or when the Bankrupt Skull is active (since it'll have nothing to eat).
Nina's shots now count as "inactive" for purposes of her shot limit shortly after they spawn, instead of once they disappear. (This helps prevent the feeling that she's shot-locked without altering the the attack's speed or lifetime.)
FIXES:
Fixed an online multiplayer issue causing weapon/power pickups to behave strangely in some setups.
Fixed an issue causing Force Resonator, Armatort's Pound (Arm Core), and Scatterbeam to fail to work together properly.
Fixed an issue causing The Volunteer to fail to convert Shops into Very Safe Labs.
Fixed an issue causing the Back button to fail to back out of the WHC/DHC Skull lists.
Source
Changelog.gg summarizes and formats this update. How we read updates.
