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Steam News5 December 20187y ago

20XX 1.31.1 Patch Notes - December 5, 2018

Hello! Today's 20XX 1.31.1 patch adds auto-adjusting stick-look for controllers, brings about a few Hawk changes, adds a separate button for Draco's charge mechanic, and (finally!

Full notes

Full 20XX update

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Repeated intro

Hello! Today's 20XX 1.31.1 patch adds auto-adjusting stick-look for controllers, brings about a few Hawk changes, adds a separate button for Draco's charge mechanic, and (finally!) autodetects XInput devices, allowing for the proper use of both LT and RT on a given controller. It also includes a handful of fixes. Thanks for playing! -- CHANGES:

What changed

6 fixes6 additions1 change0 removals
  • UI and audio
  • Store
  • Balance
  • Gameplay
  • Fixes
  • Compatibility
addedHello! Today's 20XX 1.31.1 patch adds auto-adjusting stick-look for controllers, brings about a few Hawk changes, adds a separate button for Draco's charge mechanic, and (finally!) autodetects XInput devices, allowing for the proper use of both LT and RT on a given controller. It also includes a handful of fixes. Thanks for playing! -- CHANGES:
addedStick-look enabled on controllers that support it! When playing, the right stick can now be used to pan the camera in any direction, up to a distance of about half a screen. The camera will naturally gravitate back toward its normal resting point if you move away from your pan direction. (For example, if you pan to the right, the camera will re-center itself as you move left.) Pressing in the right stick re-centers the camera. This feature is disabled in enclosed spaces (shops, boss rooms/hallways) where it's not super useful anyway. This functionality is not currently available on keyboards. If you'd like to see it, help suggest sensible defaults - we're not sure this feature makes sense without a controller, but we'd love to support keyboard use if possible. The goal is to give players a little more control over what they see, especially when moving purely vertically, or very quickly horizontally - let us know how it feels!
addedHawk changes! We'll revisit if we've gone overboard here. Hawk now has four Power Slots. Hawk's Siphon attacks that kill an enemy are now guaranteed to restore at least 1 NRG. World Igniter NRG cost reduced by 20%. Seeking Striker damage increased by 25%.
addedAdded a new keybind! For Draco, this key is an alternate way to trigger Dracocharged attacks. For Hawk, this key is Power 4.
addedAdded a "disable up-to-charge" option for Draco players who prefer to only use the new keybind.
changedStatic Clicklets are now "up-to-stick" instead of "down-to-slide". This means they default off, and only cause the user to stick if pressing Up - previously, they defaulted to on, only deactivating if the user pressed Down.

20XX changes

addedHello! Today's 20XX 1.31.1 patch adds auto-adjusting stick-look for controllers, brings about a few Hawk changes, adds a separate button for Draco's charge mechanic, and (finally!) autodetects XInput devices, allowing for the proper use of both LT and RT on a given controller. It also includes a handful of fixes. Thanks for playing! -- CHANGES:
addedStick-look enabled on controllers that support it! When playing, the right stick can now be used to pan the camera in any direction, up to a distance of about half a screen. The camera will naturally gravitate back toward its normal resting point if you move away from your pan direction. (For example, if you pan to the right, the camera will re-center itself as you move left.) Pressing in the right stick re-centers the camera. This feature is disabled in enclosed spaces (shops, boss rooms/hallways) where it's not super useful anyway. This functionality is not currently available on keyboards. If you'd like to see it, help suggest sensible defaults - we're not sure this feature makes sense without a controller, but we'd love to support keyboard use if possible. The goal is to give players a little more control over what they see, especially when moving purely vertically, or very quickly horizontally - let us know how it feels!
addedHawk changes! We'll revisit if we've gone overboard here. Hawk now has four Power Slots. Hawk's Siphon attacks that kill an enemy are now guaranteed to restore at least 1 NRG. World Igniter NRG cost reduced by 20%. Seeking Striker damage increased by 25%.
addedAdded a new keybind! For Draco, this key is an alternate way to trigger Dracocharged attacks. For Hawk, this key is Power 4.
addedAdded a "disable up-to-charge" option for Draco players who prefer to only use the new keybind.
  • Stick-look enabled on controllers that support it!

    • When playing, the right stick can now be used to pan the camera in any direction, up to a distance of about half a screen.

    • The camera will naturally gravitate back toward its normal resting point if you move away from your pan direction. (For example, if you pan to the right, the camera will re-center itself as you move left.)

    • Pressing in the right stick re-centers the camera.

    • This feature is disabled in enclosed spaces (shops, boss rooms/hallways) where it's not super useful anyway.

    • This functionality is not currently available on keyboards. If you'd like to see it, help suggest sensible defaults - we're not sure this feature makes sense without a controller, but we'd love to support keyboard use if possible.

    • The goal is to give players a little more control over what they see, especially when moving purely vertically, or very quickly horizontally - let us know how it feels!

  • Hawk changes! We'll revisit if we've gone overboard here.

    • Hawk now has four Power Slots.

    • Hawk's Siphon attacks that kill an enemy are now guaranteed to restore at least 1 NRG.

    • World Igniter NRG cost reduced by 20%.

    • Seeking Striker damage increased by 25%.

  • Added a new keybind! For Draco, this key is an alternate way to trigger Dracocharged attacks. For Hawk, this key is Power 4.

  • Added a "disable up-to-charge" option for Draco players who prefer to only use the new keybind.

  • Static Clicklets are now "up-to-stick" instead of "down-to-slide". This means they default off, and only cause the user to stick if pressing Up - previously, they defaulted to on, only deactivating if the user pressed Down.

  • Force Resonator now has an interaction with Ace's Plasma Blender + Dracopent's Claw (increased Charge Rate).

FIXES:

  • Fixed an issue causing AL's cage to break early.

  • Fixed a rare issue causing the tutorial to affect the next run's Aug drops.

  • Fixed an issue causing Ace and Hawk's Resonating Oxjack Body effect to fail to reflect projectiles.

  • Fixed an issue allowing Vera and Quint Laser to let their powers combine. (Sorry!)

  • Fixed C. Beta and Boltdash spawning with Purist on.

  • Fixed Fortune Stabilizer spawning with Bankrupt on.

Source

Steam News / 5 December 2018

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