Full notes
Full 20XX update
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Repeated intro
Hello! Today's 20XX Patch, Patch 1.11, is mostly a performance & bug fix patch. If you've experienced poor game performance or obnoxious bugs since 1.10, this'll get you running smoothly. Happy holidays! -- CHANGES:
What changed
- Performance
- Server
- Balance
- Fixes
- UI and audio
20XX changes
Greatly improved text draw performance, room tile draw performance, and enemy/bullet draw performance. Most players should experience better framerates. Tell us!
The tile improvements might cause a few weird tile artifacts - please report any you see!
Fixed up cutscene performance.
20XX now defaults to Borderless Window (instead of fullscreen vsync). V-sync will always introduce some amount of input latency.
Armatort's Dome (helm Core) now has a 50% chance to grant health when picking up an Armor capsule. (This is a buff.)
Permanent Skytemple Boltpairs are now a different color.
Upscaled a few visuals.
BUG FIXES:
Fixed a million issues that we'd previously fixed, but 1.10 reintroduced.
Fixed a bug causing Re-Flapp to fail to damage Flat.
Fixed an issue with some spooky souls showing up before they're supposed to.
Fixed an issue causing the game to reset the Skull list when swapping languages. (Wow, this was a bad one!)
Fixed an issue causing Sharp's Mortar attack to fail with Furor active.
Fixed an issue causing Sharp's Splinterfrost splinters to move in the wrong direction.
Fixed a few issues with Kingseeker still leaving health sources in the game.
Cerby is now regular-sized again.
Thanks for reading!
Source
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