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Steam News28 September 20178y ago

20XX 1.01.00 Patch Notes - September 28, 2017

Hello! Today's 20XX patch tweaks our endgame length a bit, adds some QOL changes, and fixes a bunch of bugs. It also adds a missing track to the OST for folks who've bought it on Steam (the post-level Victory theme).

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Full 20XX update

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Repeated intro

Hello! Today's 20XX patch tweaks our endgame length a bit, adds some QOL changes, and fixes a bunch of bugs. It also adds a missing track to the OST for folks who've bought it on Steam (the post-level Victory theme). Thanks for playing! (If you're wondering what we're up to, we recently pushed the first Batterystaple Update - more to come in October's update soon!) -- CHANGES:

What changed

5 fixes5 additions4 changes4 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Store
  • Fixes
addedHello! Today's 20XX patch tweaks our endgame length a bit, adds some QOL changes, and fixes a bunch of bugs. It also adds a missing track to the OST for folks who've bought it on Steam (the post-level Victory theme). Thanks for playing! (If you're wondering what we're up to, we recently pushed the first Batterystaple Update - more to come in October's update soon!) -- CHANGES:
addedWith double-tap dashing enabled, 20XX now recognizes double-tap dash and button-press dash as two separate actions (so it's possible to dash with one or the other while holding down the other button from a previous dash).
removedLotus Spawns no longer attack from further than half a screen away when encountered in the Station.
removedAce's Plasma Blender no longer enters ultimate screenshake jank mode when fully charged.
removedSeed Racer Changes: Seed Racer now does a better job of behaving like a challenge (so players can compete for the best score on a given seed). We highly recommend players doing this at least enable Destiny, but hey, you do you. Seed Racer now reports score like a Challenge in every way. Skittery Smuggler no longer spawns in Seed Racer. Seed Racer now treats level 1 as though it were difficulty level 2 (like Challenges do). Seed Racer already used the Challenge item pool - no change here. (This has always meant that the seed you see while playing Normal/Defiant/Reverent doesn't match up 100% with the same seed in Seed Racer -- the Augs you find will change, but the rest should be pretty similar.)
changedTweaked some unfair-feeling level pieces/hazard placements.

20XX changes

addedHello! Today's 20XX patch tweaks our endgame length a bit, adds some QOL changes, and fixes a bunch of bugs. It also adds a missing track to the OST for folks who've bought it on Steam (the post-level Victory theme). Thanks for playing! (If you're wondering what we're up to, we recently pushed the first Batterystaple Update - more to come in October's update soon!) -- CHANGES:
addedWith double-tap dashing enabled, 20XX now recognizes double-tap dash and button-press dash as two separate actions (so it's possible to dash with one or the other while holding down the other button from a previous dash).
removedLotus Spawns no longer attack from further than half a screen away when encountered in the Station.
removedAce's Plasma Blender no longer enters ultimate screenshake jank mode when fully charged.
removedSeed Racer Changes: Seed Racer now does a better job of behaving like a challenge (so players can compete for the best score on a given seed). We highly recommend players doing this at least enable Destiny, but hey, you do you. Seed Racer now reports score like a Challenge in every way. Skittery Smuggler no longer spawns in Seed Racer. Seed Racer now treats level 1 as though it were difficulty level 2 (like Challenges do). Seed Racer already used the Challenge item pool - no change here. (This has always meant that the seed you see while playing Normal/Defiant/Reverent doesn't match up 100% with the same seed in Seed Racer -- the Augs you find will change, but the rest should be pretty similar.)
  • Endgame level length changes:

    • Level 9 is now 25% shorter. (This change doesn't affect Reverent, where Level 9 was already 25% shorter.)

    • Level 10 is now 17% longer. (This change does affect Reverent.)

    • After a ton of back and forth with the community, we're happy with the individual difficulty level of level 9's segments, but think the level runs on a bit too long. We've boosted level 10's length a little to compensate - we may experiment with making it a bit longer, but don't want to overshoot it.

  • With double-tap dashing enabled, 20XX now recognizes double-tap dash and button-press dash as two separate actions (so it's possible to dash with one or the other while holding down the other button from a previous dash).

  • Lotus Spawns no longer attack from further than half a screen away when encountered in the Station.

  • Standardized Splinterfrost wall-slide behavior. (It now always does what you'd expect.)

  • Ace's Plasma Blender no longer enters ultimate screenshake jank mode when fully charged.

  • Seed Racer Changes:

    • Seed Racer now does a better job of behaving like a challenge (so players can compete for the best score on a given seed). We highly recommend players doing this at least enable Destiny, but hey, you do you.

    • Seed Racer now reports score like a Challenge in every way.

    • Skittery Smuggler no longer spawns in Seed Racer.

    • Seed Racer now treats level 1 as though it were difficulty level 2 (like Challenges do).

    • Seed Racer already used the Challenge item pool - no change here. (This has always meant that the seed you see while playing Normal/Defiant/Reverent doesn't match up 100% with the same seed in Seed Racer -- the Augs you find will change, but the rest should be pretty similar.)

  • Tweaked some unfair-feeling level pieces/hazard placements.

  • Next-run item determination logic changed up a bit. Two of the same item should no longer show up in the same next-run option set.

  • Added more detailed Boss Drama art!

BUG FIXES:

  • Vitality Converters in Non-Standard game modes (any mode that isn't Reverent, Normal, or Defiant) now ignore the "do you have enough stuff unlocked?" restriction (for consistency).

  • Level completion achievements will now trigger properly in online co-op as the client.

  • Fixed a weird interaction with armor that could cause the Untouchable achievement to fail to trigger. (Also fixed Armor-damage not counting as a "damage instance" - it's totally supposed to.)

  • On-level items (Consuming Fury, Pure Flame, etc) now play nice with multiple Save and Quit actions on the same save file.

  • 20XX will now remember what next-run items you've purchased if you quit before your next run.

    • This means the "get a ton of soul chips, unlock items, quit and restart, unlock more items" exploit no longer works. I wanted to keep it, but it's more important to not have that bad-feel of unlocking at the end of a gameplay session and losing your next-run new stuff.

  • Fixed Meganut not working well in online multiplayer if the client picked it up.

  • Fixed a bug causing level 10 deaths to read as "FINISH!" on Score Leaderboards.

    • As a consequence of this change, existing leaderboard finishes will read "10" instead of "FINISH!" - unfortunately, there's no way around this. We were incorrectly writing "10" into the LB data for finished runs.

    • Future runs will record correctly.

    • This fix doesn't impact Speedrun boards in any way (they were unaffected by the bug).

  • Fixed "NAME" and "RANK" being swapped on all Leaderboards (in all languages).

  • Fixed a bug with Interesting Times where it wasn't properly subtracting HP/NRG as its on-level penalty, resulting in higher HP/NRG values than intended. (This bugfix is a nerf.)

    • Interesting Times should be working properly, but we've gotten a few reports of it not removing the negative effect after picking up System Restore. It's not clear players are seeing the previous level's benefit going away and thinking that's a negative impact - let us know if you're still seeing four stat changes after picking up SR!

OST UPDATES:

  • Added the track "V for Victory."

  • Updated the track list.

  • Added missing MP3 metadata.

Thanks for reading!

Source

Steam News / 28 September 2017

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