Full notes
Full 2089 - Space Divided update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
2089 - Space Divided changes
New features
The demo has been reactivated and updated
The Andarer Hybrid Tank has been added to the game, it can attack both ground and air units but is worse against both unit types than the dedicated units
The Redaxh Anti Air Tank has been added to the game, using its quad gun to destroy enemy air units
We have added a unit limit, this can be selected in the game settings and should increase performance (unit limit of 100 is recommended)
We have revised the firing logic so that all guns now aim slightly ahead to better hit enemy units
Adjustments
Shots no longer fly further than the range of the shots
Improvements to the calculation of player scores so that they are more meaningful
The health points of all units have been increased by approx. 25% so that battles now last longer
The Andar interceptor has been degraded so that it is as strong as the Redaxh equivalent
We have improved the AI, each AI now builds more workers at the start so that new buildings are built faster. Further AI improvements will follow, see the roadmap
The dark fog of war is now the default mode of "2089 - Space Divided", but it can still be disabled
Bug fixes
A problem with the selection of a worker by using "." has been fixed
If more than 2 different teams are playing, the units are no longer revealed through the fog of war
Source
Changelog.gg summarizes and formats this update. How we read updates.
