Full notes
Full 汉尘:腐草为萤 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Fixes
汉尘:腐草为萤 changes
"To the Young Master
Young Master, it's been a long time since we last met. How are you doing?
In the past two months, we have been working intensively on the new version of the Villain Line. We are both excited and nervous. When the new version meets the young masters, can it meet their expectations?
【 New Main Storyline - Shenshanzhai
After the version update, the young master can go to the new map [Divine Mountain Village] to start a new main storyline. In a corner of candlelight, he can find the chapter of this world.
The wind is howling, the rain is trickling, and the displaced people are like ants dragging down boats.
It is rumored that the "divine Mountain Village" has committed all kinds of evil deeds, burning, killing, looting and plundering. You have heard of this in Lanshan Village long ago. The villagers are terrified at the mention of it, saying that the leader of that "divine Mountain Village" has a penning for drinking human flesh and blood. Every time this was brought up, there was indeed a look of worry on Li Kui's face, but he just told you to rest assured that there would be no danger as long as you didn't get close to that territory.
When you actually set foot on the land of the mountain stronghold, you will find that everything is quite different from what is said......
【 The Development Team Talks about Version Updates 】
Although all of us worked overtime to get the version out, to be honest, due to the current team capacity and QA testing manpower, and the fact that this update involves the reconstruction of multiple underlying systems, there are indeed many known but temporarily unfixed issues left in the version. At the same time, there may also be many bugs that we have not yet discovered.
It should be particularly noted that these bugs are not limited to errors or lag at the program level, but may also include incorrect message display, and even omissions or unexpected interruptions in some task chains.
To ensure the precision of refinement, the current main storyline options are relatively limited, sacrificing some side quests that have not yet been filled in. As a result, there are loopholes in the script logic. This missing plot will be gradually improved in subsequent versions.
The current progress is that the main content framework of the "Shenshanzhai" has been completed. Therefore, in the coming period, we will try our best to restore the previous iteration rhythm of "one update per week", focus on fixing the above-mentioned issues, and continuously fill in and optimize the game details.
If you encounter any problems or have any suggestions during the experience, we sincerely ask you to provide feedback to us through QQ groups, Little Black Box, the Steam comment section or other relevant community channels. Every piece of feedback from you can help us locate the problem more accurately and quickly.
We apologize once again for the possible bad experience and thank you all for your tolerance and support.
Update Announcement for "Han Chen: Rotten Grass Turns into Fireflies" v0.7a Shanzhai Version
【 Brief Update Content
New plotlines, maps, illustrations, music, etc. for the Divine Mountain Village have been added.
The battle map after new players join the Shenshanzhai.
Some characters can no longer be targeted for attack.
Most characters can no longer be killed at will but will be knocked unconscious and wake up in the next round.
Now, the young master will be warned and punished after committing criminal acts (theft, assault).
The attack animations for knives and spears have been optimized. The remakes of other weapons and the production of sound effects are currently scheduled.
The combat AI and performance of some characters and enemies have been optimized.
Now, Uncle SAN and Juan can follow the player to act.
Some of the dialogues can now be skipped.
Modify some of the UI.
New buff system added
The playback speed of the watering animation has doubled.
【 Self-Reflection on Existing Version Issues 】
The currently known issues or those awaiting optimization are as follows. We will continue to optimize and supplement these issues in subsequent updates
Some tasks and plots involve rather complex character issues and storylines, and may have problems such as plot omissions and narrative loopholes.
Some of the endings and settlement texts related to the storyline of "Shenshanzhai" have not yet been filled in.
The voiceovers for the characters related to the Divine mountain village may need to be done after the above issues are resolved.
Currently, we have attempted to reconstruct the action system, redone the attack animations for the knife and spear, but the corresponding attack sound effects in the new animations are missing. The reworks for other weapons.
It is currently being scheduled for production.
When developing the system for the home expansion, it has not been implemented yet as it involves some parts of the map's artistic presentation that might need to be redone and modified.
The combat AI of the characters has been optimized to a certain extent, but there may be issues such as pathfinding through models, inaccurate visual representation of attack animations and attack distances.
Issues such as attack hit effects and the sense of impact are still being attempted to be reworked.
Regarding the farming system, the farmland map of Shenshanzhai has not yet been completed. In addition, functions such as batch watering, sowing, and fertilizing need to be postponed due to the rework of operational logic.
9 Regarding the gameplay loop issues such as character values, resource output and consumption involved in the survival and battle system, we have indeed received multiple feedbacks from the young masters. We have completely remade the entire underlying value system of the game, but the specific value performance has not yet been adjusted. We will optimize it after the content of this version becomes more stable.
Random schemes for the terrain and maps of the wilderness and the seaside are currently under trial. Remakes of new maps such as mountains and forests and new enemies will be updated in the next version.
Enemies using long-range attacks are currently unable to shoot arrows normally. The investigation is ongoing.
It's just passable, but now we have finally submitted this report card. A thousand words cannot express our gratitude.
The festival is approaching. I wish all of you.
May it be like this for a long time, with new weather every year.
Source
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