What changed
3 fixes1 addition1 change0 removals
- Performance
- UI and audio
- Gameplay
changedThis build features multiple stability updates, a load of improvements to the Objectives system and a handful of other changes.
fixedStability - Updated Unity version to prevent very occasional crash on loading - Applied Coherence hotfix to prevent issues when playing multiple multiplayer games in a single session - Multiple fixes to prevent desyncing during multiplayer sessions
fixedObjectives - There is a new Option under UI on the Options screen to switch from scrolling Objectives to a permanent static list - Environmental kills (including push damage, hazards, and voids) have been combined into a single Objective type - Altered "Killed by Weapon" objective to include ALL kills when armed with a weapon (pending boarded changes to Weapon Damage system) - Added Overkill objective (which is achieved by dealing damage above and beyond that required to kill an enemy) - Numeric objectives scale with progress through the game - Fixed issue when you would sometime end up with different Objectives listed in-game and on the Pause screen - Fixed issue where the Ambassador dying would not lead to the failure of the Objective after using a Rollback
addedGameplay Changes - Vault card can now be used to vault over two-tile wide obstacles (provided there is space on the far side)
fixedOther Fixes - Fixed issue where if you earned two Card Removal rewards in a single level, it would result in a soft-lock - Fixed issue where Multiplayer Cards would appear in Single Player Deck Draft - Dragging the map camera by click/dragging with the cursor over a map location will no longer select that location when the drag is complete - Prevented game and UI navigation input while bug reporter is open - Double Quote characters will no longer cause the Bug Reporter to fail - Player characters use the correct animations when doing melee attacks while holding a Pistol (or equivalent) - Taunts added by Puppeteer card are Temporary rather than permanent as intended - Full animation fix pass - Smash and Grab, Smash Bash, and Power Push now correctly add Combo - Pistol stance Left and Right kicks are now the correct way around - Escalation set to MP only, Foresight set to SP only - Fixed status error that resulted in Sleeved Ace only working once
2 Fights in 2 Tight Spaces changes
changedThis build features multiple stability updates, a load of improvements to the Objectives system and a handful of other changes.
fixedStability - Updated Unity version to prevent very occasional crash on loading - Applied Coherence hotfix to prevent issues when playing multiple multiplayer games in a single session - Multiple fixes to prevent desyncing during multiplayer sessions
fixedObjectives - There is a new Option under UI on the Options screen to switch from scrolling Objectives to a permanent static list - Environmental kills (including push damage, hazards, and voids) have been combined into a single Objective type - Altered "Killed by Weapon" objective to include ALL kills when armed with a weapon (pending boarded changes to Weapon Damage system) - Added Overkill objective (which is achieved by dealing damage above and beyond that required to kill an enemy) - Numeric objectives scale with progress through the game - Fixed issue when you would sometime end up with different Objectives listed in-game and on the Pause screen - Fixed issue where the Ambassador dying would not lead to the failure of the Objective after using a Rollback
addedGameplay Changes - Vault card can now be used to vault over two-tile wide obstacles (provided there is space on the far side)
fixedOther Fixes - Fixed issue where if you earned two Card Removal rewards in a single level, it would result in a soft-lock - Fixed issue where Multiplayer Cards would appear in Single Player Deck Draft - Dragging the map camera by click/dragging with the cursor over a map location will no longer select that location when the drag is complete - Prevented game and UI navigation input while bug reporter is open - Double Quote characters will no longer cause the Bug Reporter to fail - Player characters use the correct animations when doing melee attacks while holding a Pistol (or equivalent) - Taunts added by Puppeteer card are Temporary rather than permanent as intended - Full animation fix pass - Smash and Grab, Smash Bash, and Power Push now correctly add Combo - Pistol stance Left and Right kicks are now the correct way around - Escalation set to MP only, Foresight set to SP only - Fixed status error that resulted in Sleeved Ace only working once
Build Notes (0.3.23048) ==============================
This build features multiple stability updates, a load of improvements to the Objectives system and a handful of other changes.
Stability - Updated Unity version to prevent very occasional crash on loading - Applied Coherence hotfix to prevent issues when playing multiple multiplayer games in a single session - Multiple fixes to prevent desyncing during multiplayer sessions
Objectives - There is a new Option under UI on the Options screen to switch from scrolling Objectives to a permanent static list - Environmental kills (including push damage, hazards, and voids) have been combined into a single Objective type - Altered "Killed by Weapon" objective to include ALL kills when armed with a weapon (pending boarded changes to Weapon Damage system) - Added Overkill objective (which is achieved by dealing damage above and beyond that required to kill an enemy) - Numeric objectives scale with progress through the game - Fixed issue when you would sometime end up with different Objectives listed in-game and on the Pause screen - Fixed issue where the Ambassador dying would not lead to the failure of the Objective after using a Rollback
Gameplay Changes - Vault card can now be used to vault over two-tile wide obstacles (provided there is space on the far side)
Other Fixes - Fixed issue where if you earned two Card Removal rewards in a single level, it would result in a soft-lock - Fixed issue where Multiplayer Cards would appear in Single Player Deck Draft - Dragging the map camera by click/dragging with the cursor over a map location will no longer select that location when the drag is complete - Prevented game and UI navigation input while bug reporter is open - Double Quote characters will no longer cause the Bug Reporter to fail - Player characters use the correct animations when doing melee attacks while holding a Pistol (or equivalent) - Taunts added by Puppeteer card are Temporary rather than permanent as intended - Full animation fix pass - Smash and Grab, Smash Bash, and Power Push now correctly add Combo - Pistol stance Left and Right kicks are now the correct way around - Escalation set to MP only, Foresight set to SP only - Fixed status error that resulted in Sleeved Ace only working once
Other Changes - Birds