Full notes
Full 妖精天祈祷2 ~ 大悪魔のリターンマッチ ~ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Events
- Balance
Add stories: ※Note: There are some items that cannot currently be created through synthesis. They will be able to be created in the next story addition update.
Bug fixes, Adjustment of specifications: #Bug fixes: -During battle, there was a memory leak in the state icon processing, so this has been fixed to prevent this from happening. -Fixed some battle logs not displaying correctly. -Fixed an issue where some existing events would continue even if you lost. -Other minor behavior fixes.
#Text correction: -Fixed some text errors. -The wording of some descriptions has been adjusted. -Adjustments to some existing event conversations. -Some adjustments to the Daiyousei's profile.
#Specification adjustment -In the Monster Encyclopedia, add whether the skill is physical or magical under each element. -Organize the display order of items. -Adjusted camera behavior. -The method for adjusting the abilities of strengthened enemies has been changed from applying a status to increasing their level. -Changed the levels of some existing event enemies. (※ This adjustment will not affect ability values.) -The number of materials required will increase or decrease based on the synthesis level. -Changed so that synthesis can be done even if the synthesis level is insufficient.
#Balance adjustment -Adjusted the strength, behavior, EXP gain, and gold gain of some existing enemies. -Added products to some existing shops. -Adjusted the prices of some existing shop items. -Adjusted the effects and changed the names of some existing equipment and items. -Adjusted the item drop rate in some existing treasure chests. -Changed the element of some existing skills.
Source
Changelog.gg summarizes and formats this update. How we read updates.
