Full notes
Full 少女的求生之路2:血色洋馆 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- UI and audio
Adjusted the sewer terrain. 4. increased the player's invincibility time, adjust the knockback distance, now the player will no longer be a set of small zombies even to death.
Increased the attack swing of small zombies.
Firearms weapons minimum attack +1
Made the dialogue after spending 1000 gold coins in the cat lady store (need to unlock and trigger the dialogue after spending 100 gold coins first) 8. increased the invincibility time when getting up, fixed the bug that the player will get stuck with two protagonists when touched by a small zombie when getting up at the door. 9. slightly optimized the collision of the bedroom platform. 10. again weakened the 1 layer boss, now it is in the sprint, the head no longer has a collision volume. 11. continue to optimize the archive reading logic, now the player to the archive no matter how many times to press the fast z will not be out of the bug, the default archive set from 0 to 1 archive, the player in the title page to choose to continue the game will correctly read the 1 archive!
For players who press x too fast to waste bullets when shibboleth, I thought long and hard and decided to add a {empty weapon slot}. (๑¯◡¯๑)
Adjusted the opening of the ancient well of the pause game logic, now the player will no longer be stuck in the text page.
Optimized the UI interface again, adding more hint icons.
Source
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