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Steam News13 May 20261mo ago

[Global] PATCH NOTES - MAY UPDATE 2026

Dear Players, We're scheduling a maintenance shutdown from 6:00 AM to 12:00 AM(UTC+8) on May 14, 2026.

Full notes

Full 生死狙击2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes65 additions182 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • Events
  • Store
  • UI and audio
addedDear Players,In this major version update, we have prepared a wealth of brand-new gameplay content and in-game benefits for all our players!
changedDear Players,● Gameplay Content
addedDear Players,◆ Shadows in the mist, a struggle of trapped beasts; activate Immersive Mode and experience the despair and survival under the Mother Variant's shadow with every breath. The brand-new mode—Mutation Pursuit—is officially live.
addedDear Players,◆ The brand-new Search & Destroy map with unique mechanics, Dark Snake Base, awaits your exploration. Check the map section for more details.
addedDear Players,◆ SS7 Season begins! The Battle Passes have been merged into one, and a brand-new upgradeable Orange weapon can be claimed for free.
addedDear Players,◆ Zero Realm Ops gameplay has been fully upgraded with new systems to help players breeze through stages.
◆ Significantly increased base hit damage:100200◆ Significantly increased base hit damage: increased, buff◆ Reduced Loadout Point cost for Melee Attack specialty attachments:10◆ Reduced Loadout Point cost for Melee Attack specialty attachments: decreased, nerf

Dear Players,

We're scheduling a maintenance shutdown from 6:00 AM to 12:00 AM(UTC+8) on May 14, 2026. After the maintenance is complete, each player will receive 600 Gold, 600 Stardust Crystals, 6000 Silver, and 6000 Disorder Crystals (please claim within 7 days from receiving the mail).

= Version Content Preview =

In this major version update, we have prepared a wealth of brand-new gameplay content and in-game benefits for all our players!

● Gameplay Content

◆ Shadows in the mist, a struggle of trapped beasts; activate Immersive Mode and experience the despair and survival under the Mother Variant's shadow with every breath. The brand-new mode—Mutation Pursuit—is officially live.

◆ The brand-new Search & Destroy map with unique mechanics, Dark Snake Base, awaits your exploration. Check the map section for more details.

◆ Zero Realm Ops welcomes the next chapter of Dragon Tomb Secrets—Ominous Cauldron! Don't miss the sea of Broken Sword flowers and the exhilarating battle against the Ominous Cauldron.

◆ SS7 Season begins! The Battle Passes have been merged into one, and a brand-new upgradeable Orange weapon can be claimed for free.

◆ Zero Realm Ops gameplay has been fully upgraded with new systems to help players breeze through stages.

◆ New Armory System—Honor Armory: A prestigious debut where the Soaring Serpent rides the mist, aiming for the horizon.

Game Mode

= New Mode: Mutat Pursuit - Zone 3 =

The mutation tide is coming, and humanity is in crisis. In this chaotic environment, arm yourself, survive at all costs, fend off the mutants, and escape to the extraction point!

●Scavenge Weapons and Supplies:

(PS: Picked-up weapons will inherit the skins and attachments from your collection)

◆This mode features a brand-new weapon mechanic system including knockback, slowdown, and penetration, giving every type of weapon its own unique tactical capabilities.

◆As you progress through the stage, you will gradually obtain higher-level weapons for increased damage and special abilities. Keep an eye on the corners—there might be something shiny hidden there!

●Work Together and Fend Off Mutant Attacks

◆Human Power System:

◆For every teammate lost on the field, players on the human side receive a permanent attack power boost.

◆Mutant Evolution System:

◆Mutants will level up and evolve as they take damage, gaining enhanced abilities such as increased HP, skill upgrades, movement speed, and attack range.

●Atmosphere Enhancement

◆Use your flashlight (F7) to light the path through a dim, foggy post-apocalyptic world. Feel the constant pressure from the Mother Mutants and watch out for sneak attacks from hidden sub-mutants at all times.

◆New "Immersion Mode" added, keeping only essential UI guidance for an immersive chase experience. Enable via: Settings --> Control Settings --> Mutation Pursuit (bottom of the page) --> Immersion Mode.

●Level Events

◆During the escape, humans will encounter various random events throughout the map!

◆Players must break through and defend against obstacles blocking the path. Use the terrain to your advantage to hold back the mutants, and always be wary of incoming mutant shortcuts.

●Final Showdown

◆Upon reaching the end of the stage, players will face a final stand. Survive against the surging mutation tide in a confined space—defeat them to make your final escape.

Season Update

= SS7 New Season Begins =

●After the maintenance update on May 14th, the season will switch to SS7, running from 2026-05-14 to 2026-08-05

●During the SS7 season, players who reach the Gold Rank in Ranked Match and complete 5 battles can unlock AA-12 Tang Pattern Elegance; those who reach the Black Gold Rank and complete 5 battles can unlock AKM Alchemy · Tier I + Super Annual Medal I

●Reach designated Season Activity levels to obtain [Season Weapon Upgrade Cards]. Use these cards to upgrade [AKM Alchemy] from Tier I to Tier III, unlocking exclusive body effects and muzzle flashes

●During the SS7 season, players who reach the Gold Rank in Ink-Gold Drill and complete 3 battles can unlock Jetpack: Tech-Chic; those who reach the Black Gold Rank and complete 3 battles can unlock Off-Road Vehicle: Crimson Tale

= BP Revamp: Two-in-One, Infinite Refills =

● Season Supply Pack and Turing Support have been merged into the SS7 Season Pass, featuring shared progress and significant burden reduction.

◆All-Mode Value Version: Price 1960 Vouchers. Unlock the All-Mode Pass to obtain all rewards from both types of passes.

◆Classic Match Exclusive: Price 1360 Vouchers. Unlock to access the Classic Match Exclusive Pass.

◆ Zero Realm Ops Exclusive: Price 1360 Vouchers. Unlock to access the Zero Realm Ops Exclusive Pass.

●The Pass will now gradually refund the Vouchers used for purchase as you level up. Upon reaching max level, a full refund will be provided. Steam post image = New Challenge Tasks =

● Added new challenge tasks, a brand-new task type with more seasonal challenge rewards.

= Season Pass Optimization =

●Added "One-Tap Claim" feature for Daily and Weekly Task rewards

●Daily Tasks now display the number of completions for the day

●Pass level purchase experience optimized: Each purchase now grants 2000 XP

●Added detailed preview feature for certain items in the Pass

●Season Pass weekly XP cap adjusted to 40,000

●After reaching the weekly XP cap, players can continue to earn Season XP, which will be returned later as an XP acquisition efficiency boost. The specific rules are:

◆When the weekly XP cap is reached, any XP earned through [Daily Tasks], [Weekly Tasks], and [Battle Settlement] will be converted into Stored XP

◆When Stored XP exists, every time XP is earned through [Daily Tasks], [Weekly Tasks], and [Battle Settlement], a portion of the Stored XP will be consumed to increase the XP gained. The bonus amount is 50% of the base XP earned.

Zero Realm Ops

In order to better align with the worldview and enhance immersion, the "Infestation" gameplay mode has been officially renamed to Zero Realm Ops.

= New Mode: Hidden Abyss =

●Entry: Instance Ops → Hidden Abyss

●Team up to challenge Abyss stages of varying difficulties. Activate elite enemies by attacking or approaching beacons scattered across the map. Once enough kill progress is accumulated, the boss will be activated. Earn rewards by gathering sufficient progress and defeating the boss within the time limit. Coordinate your team well and explore the Abyss!

●At the end of each challenge, a "Re-challenge" can be initiated within the match, allowing you to restart without returning to the lobby.

●Available Maps: Third District, Starfall Art Museum

= Starfall Expedition Rework =

●Mode Overview: Starfall Expedition is an advanced gameplay mode within Zero Realm Ops. In this mode, players must strategically coordinate their gear and buffs to conquer higher floors and secure greater rewards.

●Players must clear all floors consecutively in a single challenge run; every new run begins from Floor 1. The system automatically records your current progress during the challenge, allowing you to leave at any time without needing to complete all floors in one sitting.

●Armory Construction: Before starting a challenge, players must build their Base Armory and Expansion Armory using gear from their warehouse. Equipment in these pools are copies of your warehouse items; they do not affect the use of the original gear in other modes, nor are they affected by the upgrading, modification, or dismantling of the original warehouse items. Furthermore, the copies themselves cannot be upgraded, modified, or dismantled. Gear in the Base Armory is available immediately upon starting, while gear in the Expansion Armory must be unlocked using Combat Points to purchase cards.

●Purchase & Assembly Phase: Before the start of each floor, players can use Combat Points earned during the challenge to purchase Equipment Cards (to unlock gear from the Expansion Armory) or Inscription Buffs to aid in subsequent floors.

= Dragon Tomb Secrets · Ominous Cauldron =

●The DPC squad enters the mysterious Hidden Dragon Underground Palace. Four mystical passages—Azure Dragon, White Tiger, Vermilion Bird, and Black Tortoise—open randomly, with different traps and thrilling challenges waiting ahead! Once a powerful aid to the Dragon Emperor in his conquest of the world, how did this object become an utterly ominous and malevolent entity? Don't miss the Broken Sword Flower Sea and the hearty battle against the Ominous Cauldron!

Steam post image = New Monsters =

●New BOSS Battle: 【Ominous Cauldron】

◆A decisive weapon that once helped the Dragon Emperor win the unification war; it slaughtered countless on the battlefield, leaving no survivors. Massive in size and slow-moving, it uses arrow rains and high-temperature furnace fires for large-scale long-range attacks. Players must maintain their distance at all times to deal with these ranged assaults.

●New Elite Battle: 【Tiger Guard · Crimson Evil】

◆An elite general of the Dragon Tomb rebels. He will initiate a [Challenge] phase during battle to engage in 1V1 duels with players. Only the strongest players can endure this contest of strength.

●New Friendly NPC Units: 【Great Shield】【Small Bell】

◆In the new chapter of Dragon Tomb Secrets, players will encounter these two mysterious warriors. What they have been through and why they appeared here awaits your discovery.

= Dragon Tomb Secrets · Ominous Cauldron - Nightmare =

●In Dragon Tomb Secrets · Ominous Cauldron, Inscription Card adjustments:

◆Frost Mutation replaced by Toxin Mutation

◆New: Toxin Apprentice, Toxin Magazine, Toxin Modification

= Dragon Tomb Secrets · Ominous Cauldron New Rewards =

●Hero Difficulty Rewards:

◆Compound Bow: Rusty Warbow 【Legendary】

◆Frag Grenade: Rusty Nitre Jar 【Legendary】

◆Charm: Cauldron's Obsession 【Epic】

●Nightmare Difficulty Rewards:

◆Heavy Hunting Knife: Ominous Sky-Hunter 【Stellar】

= [Star Hunter] System =

●Stardust Laboratories has analyzed and reconstructed the residual Stardust energy found within creatures encountered in combat. This has successfully replicated certain skills and characteristics through the [Star Hunter] system, serving as a brand-new auxiliary system for Zero Realm forces.

●Players can obtain the first [Star Hunter] units, [Traitor Soul] and [Blood-fury Traitor], through events. Additionally, [Traitor Soul] can be upgraded to [Blood-fury Traitor] using event items. In the current version, the combat power of [Traitor Soul] and [Blood-fury Traitor] is directly tied to the player's highest Loadout Power across all backpacks. Increasing Loadout Power will enhance the output of your [Star Hunter] combat companion; when the highest Loadout Power reaches [1765], the [Star Hunter] will reach its maximum damage potential.

●[Traitor Soul]

◆Active Skill: The Traitor leaps into the air and unleashes [Bone Crusher] at the player's designated location, dealing massive damage.

◆Auto Skill: The Traitor follows the player and automatically attacks nearby enemies.

●[Blood-fury Traitor]

◆Transformation Skill: Transform into the Blood-fury Traitor BOSS and unleash its signature skill [Valkyrie Earth-Render], striking three times in succession for a rapid screen clear!

◆Active Skill: The Traitor leaps into the air and unleashes [Bone Crusher] at the player's designated location, dealing massive damage.

◆Auto Skill: The Blood-fury Traitor follows the player and automatically attacks nearby enemies.

= New System: PVE Rank =

● Elevate your PVE Rank by developing PVE-specific armaments such as Crystal Cores, Memory Samples, and Star Hunters. Reaching specific ranks will grant various in-game buffs and bonuses.

Steam post image = New System: Zero Realm Spars =

● Zero Realm Spars are special minerals brought by the Stardust Fall, containing varying degrees of Stardust energy across different elements. After research and modification by Zero Realm forces, these can be crafted into new combat equipment like Crystal Core weapons and Star Ornaments.

● Acquisition: Zero Realm Spars can be obtained by clearing random maps within [Instance Ops].

● Activation: Carry a Zero Realm Spar into its corresponding Spar Instance. Upon clearing the stage, you can activate the Spar to receive one random Spar product.

● Shared Rewards: When clearing a Spar Instance, the Spar products activated by all players enter a shared reward pool. Each player can then select one reward from this pool as their final prize.

● Spar Upgrading: Zero Realm Spars can be upgraded by consuming Spar Particles. Upgrading increases the drop rate of rare products within that specific Spar.

● Spar Merchant: Players can dismantle Spar products at the Spar Merchant to obtain Universal Spar Shards. These shards can be exchanged in the Spar Shop for special Zero Realm Spar items.

● Tradability: All Spar products are tradable.

= Spar Synthesis System =

● Synthesis Rules: The basic rules follow the current in-game synthesis logic. Select the target item, and if you have sufficient materials, click the synthesize button to begin.

● Synthesis Time: Within the Spar Synthesis system, all item synthesis requires a specific waiting period. Once the countdown concludes, the synthesis is successful, and the target item can be claimed.

● Synthesis Restrictions: Certain special items have PVE Rank requirements for synthesis.

● First Batch of Synthesizable Cores & Overclocks: NAR-10 Glacial Abyss, Composite Crossbow Exorcist Purgatory, Saiga12K Particle Shield, SG550 Collapse Field, and Type-56 Life-Support Drone.

● First Batch of Synthesizable Star Ornaments:

◆ Legendary Quality: Glacial Abyss: Meteor, (New) Blazing Layer: Crimson Flame.

◆ Immortal Quality: Glacial Abyss: Pinnacle.

● Other Synthesizable Items: Memory Matrices and A-Grade Memory Sample Grains.

= Instance Ops =

● New Random Instance Matchmaking: Players choosing Random Instance Matchmaking will be grouped with those searching for specific instances, significantly improving matchmaking success rates.

● Customized Rewards: Before entering a random instance, players can freely select rewards from a specific instance pool. Clearing a random instance also provides additional bonus rewards.

= New Mode: Spar Instance =

● This mode is divided into two sub-modes: "Spar Sweep" and "Spar Guard." In these stages, players must carry Spars into the level, locate Spar Analyzers to process the minerals, and successfully extract.

● Spar Sweep: The analyzer's progress increases as enemies are defeated. Players can accelerate the analysis by eliminating monsters quickly.

● Spar Guard: The analyzer processes data over time; players must defend the equipment from being destroyed by waves of monsters.

● Rewards: The standard clearance reward is Spar Particles. If a Spar was carried during the run, players will receive various random Spar products based on the type of Spar equipped.

= New Settlement Reward Tickets =

●A new "Reward Ticket" item has been added to PVE Story Instances, Nightmare Challenges, and Mystic Abyss.

●When challenging an instance, the option to use Reward Tickets is checked by default. Using a Reward Ticket will result in more settlement rewards upon clearing the stage; the higher the difficulty, the greater the increase in settlement rewards.

●Reward Tickets share the same reset cycle and consumption count within the same difficulty level. For example, all Main Story instances on Normal difficulty share one Reward Ticket pool, and all Mystic Abyss floors share another.

●Reward Tickets are divided into Daily and Weekly reset types. Normal and Hard Reward Tickets refresh daily at 0:00 (1 ticket per day). Hero, Nightmare, and Abyss Reward Tickets reset every Wednesday at 0:00. Hero tickets refresh by 5 per week, Nightmare tickets by 2 per week, and Abyss tickets by 15 per week.

●When Reward Tickets reset, each unconsumed Reward Ticket will be converted into 6 "Supplementary Tickets" of the corresponding difficulty. Every 10 Supplementary Tickets of a matching difficulty can be used once to enable multiplier rewards for a clearance settlement.

●The maximum storage capacity for Supplementary Tickets varies by difficulty: Normal, Hard, and Hero can store up to 50 tickets; Nightmare up to 20 tickets; and Abyss up to 150 tickets.

●Important Information: [When a Reward Ticket or Supplementary Ticket is selected, bonuses from Multiplier Drop Cards and Multiplier Drop Events will not take effect, nor will Multiplier Drop Card counts be consumed. To use Multiplier Drop Cards or receive bonuses from Multiplier Drop Events, you must uncheck Reward Tickets or Supplementary Tickets.]

●Reward Tickets cannot be used if a player's Loadout Power is lower than the recommended Loadout Power for the stage.

●Certain rewards can only be obtained when using Reward Tickets or Supplementary Tickets.

= New Armor Module Items =

●Equipping Armor will enhance a player's survivability in Zero Realm Ops mode. Armor possesses Base Stats, Main Affixes, and Sub-Affixes.

●Main Affixes are foundational, while Sub-Affixes must be unlocked by upgrading the Armor. The number of unlockable Sub-Affixes depends on the Armor's quality. Each affix type is divided into 5 tiers based on its strength.

●Reaching the maximum level for Armor unlocks Sub-Affix Recalibration. By spending Recalibration Stones, players can reroll Sub-Affixes. Armor can be obtained via stage drops and events.

= Armor Attribute Inheritance System =

●Inheritance Conditions: Attribute Inheritance is available for Max-Level Legendary Armor. Both the source and the target armor must meet this requirement.

●Inheritance Procedure: Players can select a Max-Level Legendary Armor (A), right-click to enter the "Armor Modification - Attribute Inheritance" interface, select another Max-Level Legendary Armor (B), and click the Inheritance button. This process consumes specific items.

●Inheritance Rules: Inheritance is limited to Sub-Attributes; Main Attributes cannot be transferred. During the process, the Sub-Attribute with the lowest [T] tier in Armor A will be replaced by a random Sub-Attribute from Armor B. If Armor A has multiple Sub-Attributes tied for the lowest [T] tier, one will be replaced at random. Duplicate checks are performed during inheritance; if the process would result in Armor A having duplicate Sub-Attribute effects, the inheritance cannot proceed.

= Stellar Emblem System =

●Previously released "Ability Credentials" items have been integrated into the Stellar Emblem System. Players can now conveniently view their active buffs and the entire emblem gallery within this system. Additionally, a new Emblem Chest System has been introduced; players can obtain Emblem Chests by clearing any Zero Realm mode (excluding Expeditions), which offer a chance to receive rare emblem rewards. Access the system via the Lobby → Weapon → Stellar Emblem tab.

= Crystal Core Level Inheritance =

●Added Level Inheritance functionality for Epic-grade Main Crystal Cores.

◆Within the modification interface of Crystal Core A, enter the "Inheritance" menu and select target Crystal Core B. By consuming specific items, you can perform the level inheritance. After the process, the Core Level and Sample Levels of Crystal Core B will match those of the original Crystal Core A, and Crystal Core A’s level will be reset to Level 1.

◆For older Epic Crystal Cores that have never been equipped, please equip them once in your backpack first to enable the inheritance function. Newly acquired Epic Crystal Cores do not require this step and can be used for inheritance normally.

= Dynamic Difficulty System =

●Story Instances and Nightmare Challenges will now feature the Dynamic Difficulty System. This system will dynamically adjust enemy HP, damage, the number of common monsters, and the difficulty of certain tasks based on the number of players currently in the session.

= Loadout Power Boost System =

● In Story Instances and Nightmare Challenges, the system will dynamically increase your final damage and damage reduction based on the gap between your highest Loadout Power and the recommended value. The higher your Loadout Power, the more significant the buffs you receive.

= Memory Sample Level Breakthrough =

●Following this version update, the level cap for Legendary quality samples of certain Crystal Cores has been increased to Level 30. Furthermore, all of them can be advanced from Epic quality to Legendary quality by consuming advancement materials once they reach max level.

= Legendary Quality Sample Set Effects =

●New Legendary Quality Sample Set Effects: When equipping a specific numb

= New Samples =

● Added the Legendary Sample Set for the Legendary Crystal Core [Frosty Icefall]. The number of Legendary quality Memory Samples has been increased to 5; please refer to the in-game descriptions for specific effects.

● The Zero Realm Ops Armory: Frosty Icefall has returned. The number of Legendary quality samples has been increased to 5, and the pity mechanism has been optimized: Legendary quality samples have been replaced with Legendary Sample Selection Chests, allowing players to choose any one of the Legendary Memory Samples included in this Armory.

= [Shadow Phantom] System Upgrade =

● Shadow Phantom have received advanced effects, which can be unlocked by consuming [Mirage Cores]. Throughout the unlocking process, players can obtain new sound effects, attribute bonuses, and visual effect changes, up to a maximum of a 4-star form.

● [Mirage Cores] can be acquired through the Battle Pass or the Mall.

= New Crystal Cores =

● Kar98K Crimson Blaze

◆ Acquisition: Obtainable through Featured Events.

◆ Landing a weak point hit stacks one layer of Blazing Mark for 4 seconds. Upon skill activation, gain 10 marks with a fixed expiration time; attacks will automatically count as weak point hits and deal bonus Fire elemental damage and Burn. Each mark increases the final damage dealt by the Blazing Layer Core by 0.5% (max 25 stacks). Passive: Zero hip-fire spread, single reload capacity increased to 3 rounds, bullets deal high damage but cannot penetrate targets. Steam post image

● QBZ192: Absolute Zero

◆ Acquisition: Exclusive to QBZ192 Absolute Zero.

◆ Grants a permanent 30% Attack Power bonus. Activating the skill grants a 20% Damage bonus and a 20% Multi-shot chance bonus; hits deal additional Ice elemental damage and apply Frost build-up.

● ASVAL Electromagnetic Confinement

◆ Acquisition: Obtainable from the Shop.

◆ Hits have a chance to paralyze normal-type monsters. Defeating an enemy paralyzed by this Core triggers area-of-effect (AoE) damage. Activating the skill grants infinite ammo, increases paralysis probability, and adds bonus Lightning elemental damage to hits.

= New Empowerment Crystal Core = ● Hand axe electric cone traction

◆ Acquisition: Obtainable through Featured Events.

◆ Upon skill activation, fires a blade wave forward. On hit, the wave forms a tetrahedral core that periodically pulls in nearby monsters during the skill's duration (pull duration is affected by Control-type bonuses). It applies a brief Lightning damage vulnerability to up to 6 monsters; the more pulls triggered, the higher the damage bonus (up to 2 stacks). Attacking monsters with your weapon further enhances Lightning elemental gains (bonus effect is affected by Amplification-type bonuses). Steam post image = New Armory Pool =

● Blazing Layer Armory Pool

◆ Availability: May 14, 2026 – August 5, 2026

= Returning Armory Pools =

● Glacial Descent Armory Pool

◆ Availability: May 14, 2026 – August 5, 2026

● Thorny Archer Armory Pool

◆ Availability: June 1, 2026 – June 30, 2026

MAP ADDITION

= New Search & Destroy Map: Dark Snake Base (with Surveillance Gameplay) =

●Undercover agents within the Celestial Fire Sect have discovered that the Viper Research Base—established by the Titan Intelligence Agency on a tropical island—is a front. While it appears to conduct biological research, it has actually been covertly collecting and analyzing information on the Sect's "Mysterious Individuals." Upon receiving this intel, the Celestial Fire headquarters immediately issued an order: the highest secrets must be protected! An elite tactical squad has been dispatched to raid the research base and destroy all relevant research data.

= Neonhill Team Deathmatch Map Adjustments =

●Balanced Offense & Defense: Fresh gameplay experience with upgraded tactical depth.

●Enhanced Map Identity: Open-grate flooring consistent with the aesthetic of Neonhill has been added to key paths. Players must move with caution to avoid falling—watch your step!

●Balanced Combat Pacing: Optimized cover structures and restricted the line-of-sight from the central high platform to reduce the overwhelming advantage of aggressive forward positions.

●Increased Tactical Depth: Widened side lanes and initial spawn areas, and introduced new routes via spiral staircases to encourage multi-path infiltration and team coordination.

Lobby and Interface

= Honor Armory System =

●A new system located under the [Armory] → [Honor Armory] tab.

●Players can consume Gold to purchase Armory Coupons for the lucky draw. The prize pool includes 1 Immortal weapon, 2 Legendary weapons, and varying amounts of Armory Points. If a player draws a duplicate weapon, they may choose to convert it into Armory Points.

●Phase 1 Prize Pool: Immortal M590A1 Jade Snake Filigree, Legendary M1911 Jade Snake Filigree, and Legendary Type56 Jade Snake Filigree.

●Point Shop: Armory Points can be exchanged for items in the Point Shop.

◆Phase 1 Preview: Planetary dynamics series (AUG, M4A1, etc.) and their Chromas; Crimson Blade series (XM8, NAR-10, etc.) and their Chromas; plus other weapons and items.

◆Unused Armory Chests can also be converted into Readiness Vouchers, though the exchange limit is restricted per phase.

●Exchange Requirements: Certain items in the Point Shop have specific prerequisites, such as reaching a required number of draws in the current Armory phase to unlock the purchase.

●Each Honor Armory phase lasts for 3 months. Upon expiration, prize pool items and Point Shop inventory will be updated alongside the corresponding version update.

●When each Armory phase updates, any unused Armory Points will be cleared and reset. After the update, Armory Points will start from zero; please ensure you use them in time.

= Loadout System Adjustments =

● PVP Loadouts: Maximum loadout slots expanded to 14. New slots can be unlocked via Silver, Gold, First Top-up events, and Vouchers.

● PVE Loadouts: Maximum loadout slots expanded to 7. New slots can be unlocked via Stardust Crystals and Vouchers.

= New PVE Teammate VFX Toggle =

●Setting Location: [System Settings] → → [Bottom of Page]

●On: Displays teammate Crystal Core and Star Hunter VFX normally.

●Low Quality: Displays teammate Crystal Core and Star Hunter VFX in low-fidelity mode.

●Off: Disables all teammate Crystal Core and Star Hunter VFX.

= Legion System Optimization: New Loadout Sharing =

●Access: Found under the [Legion] → [Legion Social] tab.

●Function: Legion members can lend their equipped loadout slots (including Crystal Cores, Firearms, Memory Samples, Overclocks, and Light & Shadow Mirages) to the shared pool, provided they meet the minimum Loadout Power threshold. Other members can spend Legion Coins to borrow these loadouts. Borrowed equipment is time-limited and cannot be upgraded or modified.

= Friendship System =

●Following the version update, players who party up with new or returning players will earn Friendship Coins.

●Friendship Coins can be exchanged for rewards in the event-exclusive Friendship Shop.

= Trading Post System =

●New [Trading Post] feature: Players can freely list and purchase items with the [Tradable] tag using [Auction Coins].

◆Items are listed in the Trading Post according to [Stack] requirements; different items have different quantity limits per stack.

◆Listing an item on the Trading Post incurs a [Listing Fee], which is non-refundable.

◆Upon a successful sale, a [Transaction Tax] will be deducted from the final proceeds.

= Lobby Optimizations =

●Lobby Information Display: Enhanced information layout for better clarity.

●Zero Realm Ops Team Recruitment: When posting recruitment ads, the Loadout Power requirement cannot exceed the player's own current Loadout Power.

●Chat Recruitment Feed: When the mouse hovers over a recruitment message, the list will stop scrolling, making it easier for players to join a team.

●Crystal Core Loadout Backpack: Improved the UI hierarchy for "Unload" and "Go to Acquire" buttons; added shortcut links for all slots; included recommended builds for specific Cores and weapons; and added Overclock previews to slot details.

= Achievement Adjustments =

●Achievement Logic Optimization: Maxing out any Immortal weapon in a specific series through weapon growth will now grant the corresponding Series Weapon Upgrade achievement.

= Match Replay Function =

●Currently only supports Ranked Search & Destroy. Players can download match replays via the Match Results interface.

= Monthly Card Benefit Adjustments =

●Basic Monthly Card activation reward changed from 600 Gold to a choice between 600 Gold or 600 Stardust Crystals.

●Premium Monthly Card activation reward changed from 1360 Gold to a choice between 1360 Gold or 1360 Stardust Crystals.

●Basic Monthly Card daily login reward changed from 60 Gold to a choice between 60 Gold or 60 Stardust Crystals.

●Premium Monthly Card daily login reward changed from 120 Gold to a choice between 120 Gold or 120 Stardust Crystals.

= Lobby Interaction Optimizations =

●Due to long matchmaking times for certain modes, the following adjustments have been made to Classic Matchmaking: modes with low matchmaking efficiency have been removed from standard matchmaking; players can still play them in the [Battle Hall] (formerly Custom Rooms).

●Mode Selection interface adjustments: Added a new entry for the [Battle Hall] (formerly Custom Rooms). The original main entries for Big Head Mode, Gameplay Lab, and Recommended Modes have been removed from the main interface and moved into the [Battle Hall].

●[Battle Hall] Optimizations:

◆Filters added to the room list. Upon entering the [Battle Hall], mode tabs will be displayed on the left, allowing players to quickly filter by mode type.

◆Quick Join optimization: After the update, players can filter by specific modes for Quick Join instead of searching by specific Room IDs.

◆Loadout swapping supported in rooms: After entering a room, click the Switch Loadout button to change your active backpack. Note: You cannot modify the specific firearms within the backpack here; you must exit the [Battle Hall] and enter the Loadout interface to change weapons.

= Kill Icons =

●Brand new Kill Icon items can be equipped to weapons, allowing them to display unique and stylized kill icons.

= Mutation Shop Optimization =

●The Mutation Shop now supports the use of Discount Vouchers.

= MVP Showcase Animations =

●Added MVP showcase animations for PVP Ranked Search & Destroy. These can be equipped via [Character] - [Showcase Emotes].

= Custom Room Adjustments =

●Custom room creation (Search & Destroy, Mutation, S&D Brawl) now supports 11 and 13-round settings.

SKIN

= Profiler - Pure White Seduction (Legendary) =

●Who would have thought that the sexy nurse at the anime convention was actually the Falcon Bureau's ace profiler—Linyin? Steam post image

= Wind Walker - Light & Shadow Dancer (Immortal) =

●Rachel, adorned in a magnificent gown, is both a dancer and a singer—a fusion of romance and tranquility, majesty and silence, woven within the interplay of light and shadow.

●The exclusive accessories [Singer's Hairstyle] and [Light & Shadow Singer] are automatically issued upon completing the wheel achievement [Luminous Sonata]. [Singer's Wings] and [Dancer's Wings] are for lobby preview only and cannot be directly obtained or equipped; players can obtain the corresponding wings and permanent wing effects after completing specific inspection or kill missions in-game. Steam post image

= Panda - Phantom Night Wanderer (Legendary) =

●A red-and-white themed light mech combat suit customized by the Night Wanderer squad for Bai Zhu, designed to better confront the terrors lurking in the dark.

●The Phantom Night Wanderer skin comes with detachable accessories: [Phantom Night Mask] and [Phantom Night Cleaver].

WEAPON

First Purchase Double Gold Reset

= New FATE DRAW =

Sonata of Light and Shadow Series (Availability: May 14, 2026 – August 5, 2026)

●Kar98K Light & Shadow Sonata【Immortal】

●Scythe Light & Shadow Sonata【Immortal】

●Wind Walker: Light & Shadow Dancer 【Immortal】

●QBZ192 Light & Shadow Chapter【Legendary】

●Desert Eagle Light & Shadow Chapter【Legendary】

●Type56 Wings of Light & Shadow 【Epic】

●RPK Wings of Light & Shadow 【Epic】

●TWS Wings of Light & Shadow【Epic】

●Gatling Wings of Light & Shadow【Epic】

●ASVAL Wings of Light & Shadow【Epic】

= New Honor Armory =

Jade Snake Filigree Series (Availability: May 14, 2026 – August 5, 2026)

●M590A1 Jade Snake Filigree【Immortal】

●Type 56 Jade Snake Filigree【Legendary】

●M1911: Jade Snake Filigree【Legendary】

= Point Shop New Arrivals =

● AUG Planetary Dynamics【Immortal】

● M4A1 Planetary Dynamics【Immortal】

● XM8 Crimson Edge 【Immortal】

● M4A1 Knight Sky【Immortal】

● XM8 Wood-dyed Indigo【Immortal】

● Please check in-game for more redeemable weapons

= Prototype Weapon - HK416 =

● The HK416 was redesigned based on the M4 carbine. Utilizing a short-stroke piston system, it boasts a faster rate of fire than other AR-series rifles.

= New Tactical Equipment =

● Shock Grenade: A non-lethal weapon specifically designed to create intense visual and auditory interference in specific tactical situations.

● Barbed Wire: An ideal choice for many environments due to its sturdiness, cost-effectiveness, and versatility. Enemies who get close will take damage and be slowed.

● Adrenaline Injector: A critical piece of emergency medical equipment that acts quickly in life-threatening moments. Restores HP upon use.

= Melee Weapon Iteration =

● The positioning and combat effectiveness of existing melee weapons have been re-planned based on multiple dimensions, including attack distance, hit duration, attack interval, split effects for Light Attack 1/Light Attack 2/Heavy Attack, hit damage, weak point damage, multi-stage damage, and movement speed.

◆ Light Blades: Medium-short attack distance, short hit duration, medium damage, fast movement speed.

◆ Tactical Batons: Light blade; fast hits, high frequency, short distance.

◆ Sickle: Light blade; fast hits, long range, low base damage, multi-stage damage.

◆ Butterfly Knife: Light blade; fast hits, close-range heavy attack execution.

◆ Medium Blades: Medium attack distance, medium hit duration, medium-high damage, fast movement speed.

◆ Baseball Bat: Medium blade; long distance, bonus weak point damage.

◆ Dual Karambits: Medium blade; high heavy attack damage, extremely close-range light attack to weak points can execute in one hit.

◆ Nepal Saber: Medium blade; bonus weak point damage, slightly longer range for light and heavy attacks.

◆ Hand Axe: Medium blade; bonus weak point damage, close-range light attack to weak points can execute in one hit.

◆ Katana: Medium blade; long distance, bonus weak point damage.

◆ Heavy Hunting Knife: Medium blade; bonus weak point damage, close-range light attack to weak points can execute in one hit.

◆ Staff: Medium blade; the longest but narrowest attack distance among medium blades.

◆ Heavy Blades: Long attack distance, high hit duration, high damage, medium movement speed.

◆ Guandao: Heavy blade; heavy attacks deal massive lethal damage to enemies within 1.5–2.5m, light attacks have shorter range and the second light attack stage deals very low damage.

◆ Greatsword: Heavy blade; large area of effect, deals lethal damage upon hitting any body part.

◆ Halberd: Heavy blade; heavy attacks can be charged to deal extra damage.

◆ Firearm Melee Attacks:

◆ Significantly increased base hit damage: 100 -> 200.

◆ Reduced Loadout Point cost for Melee Attack specialty attachments: 1 -> 0.

● In previous versions, to balance the movement speed difference between players using bunny hopping and those who don't during melee attacks, the dev team optimized the attack deceleration during sprinting to allow simultaneous sprinting and melee attacking. However, through several versions of observation, we found that this change affected the fundamental balance of melee combat—specifically, creating a massive disparity between forward and backward movement speeds during knife fights—and negatively impacted melee attack animation transitions. Therefore, the following adjustments have been made:

◆ After a player performs a melee attack, their movement state will be forced into a "Walking" state instead of allowing simultaneous sprinting (this change will cause the "Entering Sprint" animation to replay after every melee attack, rather than using an instantaneous animation transition).

◆ In Knife Fight and Blade Warrior modes, the cap on bunny hopping counts has been removed, replaced by a fixed percentage reduction in movement speed upon landing a jump.

● Acquisition Method: Purchase from the Shop.

Thank you to all our players for your continued support of "Battle Teams 2"! We will carry your hopes and encouragement forward as we strive to provide you with an even better gaming experience!

Battle Teams 2 Team

May 13, 2026

Source

Steam News / 13 May 2026

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