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Steam News7 February 201511y ago

Patch 1.04 with Swamp love !

New content patch is live ! You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic.

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What changed

0 fixes4 additions0 changes0 removals
  • Balance
  • Gameplay
addedNew content patch is live ! You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :) Full path note:
addedNew Features New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity New spell: Disease! Beware as the spell spread to additional targets to not be affected New spell: Water Dance! A magic-enhanced fighting skill. New spell: Clairvoyance! A simple spell to see chests, stairs, altars ... New spell: Quicksand! Slow and hurt your enemies at the same time New monster: Moskito! merely annoying, until it feeds too much on your blood New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
addedAdjustments Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once The last race / class you played is now selected by default The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children) You can now still see loots, traps, chests and other permanents features while out of sight. The last boss now knows a deadly spell which should make the fight harder Charm (Enchanter) is no longer usable while you already have someone under Charm
addedSDK modifications (see http://ratzngodz.fr/wiki for details) stuffPackages are now packages added buildLibrary function added sortArray function added indexOf function CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it

New content patch is live ! You will find a new race, the lizard folks, strong, with thick skin but difficulties to wear armors, and a natural affinity to Water magic. Also new spells, new monsters and some minor adjustments. You will love the new spell of the blood cult leader. Or not :) Full path note:

  • New Features

    • New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity

    • New spell: Disease! Beware as the spell spread to additional targets to not be affected

    • New spell: Water Dance! A magic-enhanced fighting skill.

    • New spell: Clairvoyance! A simple spell to see chests, stairs, altars ...

    • New spell: Quicksand! Slow and hurt your enemies at the same time

    • New monster: Moskito! merely annoying, until it feeds too much on your blood

    • New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast

  • Adjustments

    • Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once

    • The last race / class you played is now selected by default

    • The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)

    • You can now still see loots, traps, chests and other permanents features while out of sight.

    • The last boss now knows a deadly spell which should make the fight harder

    • Charm (Enchanter) is no longer usable while you already have someone under Charm

  • Bug fixes

    • The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.

  • SDK modifications (see http://ratzngodz.fr/wiki for details)

    • stuffPackages are now packages

    • added buildLibrary function

    • added sortArray function

    • added indexOf function

    • CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters

    • CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it

Source

Steam News / 7 February 2015

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