What changed
0 fixes0 additions0 changes1 removal
removedWhen used via Steam, the game can integrate to Steam (achievements) using the Steamworks SDK. To access this, the game on execution extracts two necessary DLLs to its runtime directory. These DLLs are called steam_api.dll and libSteamWrapper.dll. If the extraction or usage of these fails for some reason, the game should be able to run anyway, with only the Steam integration (achievements) disabled. - Note on achievements: The achievements are received by the player, who is playing at the time of the achievement occurrence. This has significance when two different players (Steam accounts) are playing by email or similar. Most notably, when the game is about to be finished ('End Game' is clicked), the game asks whether to save at that point. Since that happens on the Soviet player's turn, it is recommended to save the game at this point and then send the save file to the German (Axis) player, especially if the end result of the game is a German victory (which yields an achievement). This way the player who played the German (Axis) side can then (also) receive the corresponding achievement. The game also detects whether it is started via Steam or directly (stand-alone). If started directly, it gives the option to try to restart via Steam (to enable achievements integration) or to continue stand-alone (without achievements integration).
1941 - Operation Barbarossa changes
removedWhen used via Steam, the game can integrate to Steam (achievements) using the Steamworks SDK. To access this, the game on execution extracts two necessary DLLs to its runtime directory. These DLLs are called steam_api.dll and libSteamWrapper.dll. If the extraction or usage of these fails for some reason, the game should be able to run anyway, with only the Steam integration (achievements) disabled. - Note on achievements: The achievements are received by the player, who is playing at the time of the achievement occurrence. This has significance when two different players (Steam accounts) are playing by email or similar. Most notably, when the game is about to be finished ('End Game' is clicked), the game asks whether to save at that point. Since that happens on the Soviet player's turn, it is recommended to save the game at this point and then send the save file to the German (Axis) player, especially if the end result of the game is a German victory (which yields an achievement). This way the player who played the German (Axis) side can then (also) receive the corresponding achievement. The game also detects whether it is started via Steam or directly (stand-alone). If started directly, it gives the option to try to restart via Steam (to enable achievements integration) or to continue stand-alone (without achievements integration).
When used via Steam, the game can integrate to Steam (achievements) using the Steamworks SDK. To access this, the game on execution extracts two necessary DLLs to its runtime directory. These DLLs are called steam_api.dll and libSteamWrapper.dll. If the extraction or usage of these fails for some reason, the game should be able to run anyway, with only the Steam integration (achievements) disabled. - Note on achievements: The achievements are received by the player, who is playing at the time of the achievement occurrence. This has significance when two different players (Steam accounts) are playing by email or similar. Most notably, when the game is about to be finished ('End Game' is clicked), the game asks whether to save at that point. Since that happens on the Soviet player's turn, it is recommended to save the game at this point and then send the save file to the German (Axis) player, especially if the end result of the game is a German victory (which yields an achievement). This way the player who played the German (Axis) side can then (also) receive the corresponding achievement. The game also detects whether it is started via Steam or directly (stand-alone). If started directly, it gives the option to try to restart via Steam (to enable achievements integration) or to continue stand-alone (without achievements integration).
Please report any issues via the contact email address 1941.barbarossa.game@gmail.com