In this update13
Full notes
Full 1931-1945: Their Childhood - Tunnel Warfare/地道战 update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
1931-1945: Their Childhood - Tunnel Warfare/地道战 changes
1.1 Quest System
Added conversion between tunnel entrances and bunkers to construction tasks
Modified trigger probability mechanism for active and passive quests
Added prompt when resources are insufficient for the active side quest of delivering resources to guerrillas
Completed quests are collapsed by default
If there are new side quests, the quest interface will be displayed by default when returning to the strategy phase
- Adjustment of side quest refresh probabilityEasy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved)
1.2 Combat Mechanics
When a hero attacks enemies with a heavy machine gun, the hero will face the targeted enemy
Modified to allow double-clicking to run into machine guns
Modified to allow direct cross-floor access to machine guns
Added statistics for the number of escaped enemies
1.3 UI Interface
Added total changes in population, food, and reputation to the strategy phase settlement interface
Added version number display at the bottom right corner of the home page
Trap setup interface shows maximum available uses
Optimized combat phase settlement display: Killed N enemies for XX reputation; Repelled N enemies for XX reputation
1.4 Map and Buildings
- Tunnel digging interfaceAdded corner markers on underground building icons to show construction quantities
II. Deleted Content
2.1 Map and Buildings
Removed water wells on main roads
III. Bug Fixes
3.1 Combat Mechanics
Fixed: When throwing grenades while running, the grenade launch point deviates from the hero's position
Fixed: Enemy machine guns continue attacking after our soldiers die on heavy machine guns
Fixed: Unable to throw grenades underground
Fixed: Multiple soldiers can enter a bunker
- FixedOur soldiers in bunkers do not automatically return fire (auto-return fire function must be enabled)
Fixed: Unable to double-click to run towards targets, can only walk
Fixed: Enemies killed by ground spikes and mines not counted in combat settlement
3.2 Map and Buildings
Fixed: Unable to place traps on main road at bottom right of map
Fixed: Missing numbers for unopened tunnel entrances
Fixed: Unable to click on underground shelters created during strategy phase in minimap interface
Fixed: Unable to enter gate near North 11 tunnel entrance
3.3 Heroes and Units
Fixed: Enemy vision can penetrate in some areas but do not attack when not actually discovered
Fixed: Incorrect health display on hero avatar in bottom left corner
Fixed: Heroes in bunkers from previous battle remain in bunkers after redeployment on minimap
Fixed: Three hero avatars in strategy phase differ from those in combat phase
Fixed: Missing textures causing white hands on characters
Fixed: Unable to zoom screen while in focused fire mode
3.4 System Functions
- Medical RoomFixed issue where heroes who died in combat remain in medical room during strategy phase
- Fast ForwardFixed occasional ineffectiveness of fast forward after completing tunnel editing and setup
- HotkeysFixed interface abnormalities caused by Esc, I, M keys during combat phase
- WarehouseFixed inability to adjust equipment quantity when input is insufficient or zero
- SettlementFixed text errors in settlement interface
Adjustment: Complete loss of food is no longer a direct failure condition
Fixed: Incorrect display of enemies killed in settlement interface
Fixed: Multiple equipment carry popups appearing in warehouse interface
Fixed: Save file loading not responding
- AdjustmentTemporarily disabled tech tree interface
IV. Feature Adjustments
4.1 Combat
Source
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