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Steam News15 October 20258mo ago

Game Update20251015

1.1 Quest System Added conversion between tunnel entrances and bunkers to construction tasks Modified trigger probability mechanism for active and passive quests Added prompt when resources are insufficient for the acti

In this update13

Full notes

Full 1931-1945: Their Childhood - Tunnel Warfare/地道战 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes7 additions3 changes3 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Balance
added1.1 Quest SystemAdded conversion between tunnel entrances and bunkers to construction tasks
added1.1 Quest SystemAdded prompt when resources are insufficient for the active side quest of delivering resources to guerrillas
added1.1 Quest SystemIf there are new side quests, the quest interface will be displayed by default when returning to the strategy phase
changed1.1 Quest SystemAdjustment of side quest refresh probability: Easy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved)
added1.2 Combat MechanicsAdded statistics for the number of escaped enemies
added1.3 UI InterfaceAdded total changes in population, food, and reputation to the strategy phase settlement interface

1931-1945: Their Childhood - Tunnel Warfare/地道战 changes

addedAdded conversion between tunnel entrances and bunkers to construction tasks
addedAdded prompt when resources are insufficient for the active side quest of delivering resources to guerrillas
addedIf there are new side quests, the quest interface will be displayed by default when returning to the strategy phase
changedAdjustment of side quest refresh probability: Easy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved)
addedAdded statistics for the number of escaped enemies

1.1 Quest System

  1. Added conversion between tunnel entrances and bunkers to construction tasks

  2. Modified trigger probability mechanism for active and passive quests

  3. Added prompt when resources are insufficient for the active side quest of delivering resources to guerrillas

  4. Completed quests are collapsed by default

  5. If there are new side quests, the quest interface will be displayed by default when returning to the strategy phase

  6. Adjustment of side quest refresh probabilityEasy +5%, Medium +10%, Hard +15%. Reduced base probability (originally halved)

1.2 Combat Mechanics

  1. When a hero attacks enemies with a heavy machine gun, the hero will face the targeted enemy

  2. Modified to allow double-clicking to run into machine guns

  3. Modified to allow direct cross-floor access to machine guns

  4. Added statistics for the number of escaped enemies

1.3 UI Interface

  1. Added total changes in population, food, and reputation to the strategy phase settlement interface

  2. Added version number display at the bottom right corner of the home page

  3. Trap setup interface shows maximum available uses

  4. Optimized combat phase settlement display: Killed N enemies for XX reputation; Repelled N enemies for XX reputation

1.4 Map and Buildings

  1. Tunnel digging interfaceAdded corner markers on underground building icons to show construction quantities

II. Deleted Content

2.1 Map and Buildings

  1. Removed water wells on main roads

III. Bug Fixes

3.1 Combat Mechanics

  1. Fixed: When throwing grenades while running, the grenade launch point deviates from the hero's position

  2. Fixed: Enemy machine guns continue attacking after our soldiers die on heavy machine guns

  3. Fixed: Unable to throw grenades underground

  4. Fixed: Multiple soldiers can enter a bunker

  5. FixedOur soldiers in bunkers do not automatically return fire (auto-return fire function must be enabled)
  6. Fixed: Unable to double-click to run towards targets, can only walk

  7. Fixed: Enemies killed by ground spikes and mines not counted in combat settlement

3.2 Map and Buildings

  1. Fixed: Unable to place traps on main road at bottom right of map

  2. Fixed: Missing numbers for unopened tunnel entrances

  3. Fixed: Unable to click on underground shelters created during strategy phase in minimap interface

  4. Fixed: Unable to enter gate near North 11 tunnel entrance

3.3 Heroes and Units

  1. Fixed: Enemy vision can penetrate in some areas but do not attack when not actually discovered

  2. Fixed: Incorrect health display on hero avatar in bottom left corner

  3. Fixed: Heroes in bunkers from previous battle remain in bunkers after redeployment on minimap

  4. Fixed: Three hero avatars in strategy phase differ from those in combat phase

  5. Fixed: Missing textures causing white hands on characters

  6. Fixed: Unable to zoom screen while in focused fire mode

3.4 System Functions

  1. Medical RoomFixed issue where heroes who died in combat remain in medical room during strategy phase
  2. Fast ForwardFixed occasional ineffectiveness of fast forward after completing tunnel editing and setup
  3. HotkeysFixed interface abnormalities caused by Esc, I, M keys during combat phase
  4. WarehouseFixed inability to adjust equipment quantity when input is insufficient or zero
  5. SettlementFixed text errors in settlement interface
  6. Adjustment: Complete loss of food is no longer a direct failure condition

  7. Fixed: Incorrect display of enemies killed in settlement interface

  8. Fixed: Multiple equipment carry popups appearing in warehouse interface

  9. Fixed: Save file loading not responding

  10. AdjustmentTemporarily disabled tech tree interface

IV. Feature Adjustments

4.1 Combat

Source

Steam News / 15 October 2025

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