In this update3
Full notes
Full 修仙立志传 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Gameplay
- Fixes
修仙立志传 changes
https://store.steampowered.com/app/4267800/_/
After the last round of playtesting for
Bandit Simulator TD
, we received a ton of feedback and suggestions from our players!
Now, the game has entered the full-content development phase.
We'd like to continue sharing some of our recent fixes and progress with you:
Building Visual Upgrades
We've replaced the original building designs to achieve a more unified and consistent art style.
Better Map Integration
Buildings now look more coordinated and harmonious with the surrounding map environment.
Rich Building Progression
The game features a deep and varied building upgrade and evolution system.
We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to
Follow + Wishlist (click, click!) ↑↑↑↑↑↑
!
Game Introduction
TL;DR Keywords:
Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying
[] This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. [] The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing."
Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics.
If you enjoy Xiao Mang's games, please be sure to
Follow & Wishlist
—it really helps the game survive and thrive!
Source
Changelog.gg summarizes and formats this update. How we read updates.
