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Steam News1 May 20233y ago

Failed Kickstarter, pausing development

To run a Kickstarter campaign you need about 10-20% of the amount you are trying to raise beforehand at hand and to have a strong community, both of them.

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To run a Kickstarter campaign you need about 10-20% of the amount you are trying to raise beforehand at hand and to have a strong community, both of them. Unfortunately, we didn't focus on building a community until very late in the process and ran out of available funds midway the campaign. Our first Kickstarter campaign was a failure, and we don't have funds to run paid ads, pay influencers and create more content for another campaign. Now having a second go at crowdfunding makes no sense with zero marketing budget.

Due to lack of funds, we have decided to put the game on an indefinite hold and focus on other stuff.

To all our followers out there, thank you for your support. It means a lot to us but our conscience doesn't allow us to release yet another half-baked game in early-access with a false promise.

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Steam News / 1 May 2023

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