HomeGamesUpdatesPricingMethodology
Steam News27 May 20179y ago

Patch v 1.0.4

Hello SlaughterMeNauts! Patch v 1.0.4 is finally out! And it is a big one! It is extremely optimized! (Which is why it kept getting delayed) If you used to have performance issues with SMS2 this should fix them all!

Full notes

Full 123 Slaughter Me Street 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello SlaughterMeNauts! Patch v 1.0.4 is finally out! And it is a big one! It is extremely optimized! (Which is why it kept getting delayed) If you used to have performance issues with SMS2 this should fix them all! (Well most!!) We have also added a new mode, 'Lights Out' - once you complete the story mode you will be able to replay any level in 'Lights Out' mode. 'Lights Out' is the same as the normal rounds, except it is PITCH BLACK! Also we removed the eye icon and took away safe spots! You still have to move around the house and get your hide meter up but nowhere is safe! If you want to avoid creatures you must stop moving and shut your flash light OFF!! It is very spooky! Be prepared!!!! There are a few new tunes for the levels as well as sound cues for all creatures! The Seeker can be heard by his heavy footsteps and the Greeter can be heard breathing!! (Pro tip: This is very useful for lights out, but we decided it also worked well with the core game.) The creature fur has been altered as well! They are a bit spunkier now!! :D As usual, please report any and all bugs guys! You are all truly amazing fans!!

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedHello SlaughterMeNauts! Patch v 1.0.4 is finally out! And it is a big one! It is extremely optimized! (Which is why it kept getting delayed) If you used to have performance issues with SMS2 this should fix them all! (Well most!!) We have also added a new mode, 'Lights Out' - once you complete the story mode you will be able to replay any level in 'Lights Out' mode. 'Lights Out' is the same as the normal rounds, except it is PITCH BLACK! Also we removed the eye icon and took away safe spots! You still have to move around the house and get your hide meter up but nowhere is safe! If you want to avoid creatures you must stop moving and shut your flash light OFF!! It is very spooky! Be prepared!!!! There are a few new tunes for the levels as well as sound cues for all creatures! The Seeker can be heard by his heavy footsteps and the Greeter can be heard breathing!! (Pro tip: This is very useful for lights out, but we decided it also worked well with the core game.) The creature fur has been altered as well! They are a bit spunkier now!! :D As usual, please report any and all bugs guys! You are all truly amazing fans!!

123 Slaughter Me Street 2 changes

addedHello SlaughterMeNauts! Patch v 1.0.4 is finally out! And it is a big one! It is extremely optimized! (Which is why it kept getting delayed) If you used to have performance issues with SMS2 this should fix them all! (Well most!!) We have also added a new mode, 'Lights Out' - once you complete the story mode you will be able to replay any level in 'Lights Out' mode. 'Lights Out' is the same as the normal rounds, except it is PITCH BLACK! Also we removed the eye icon and took away safe spots! You still have to move around the house and get your hide meter up but nowhere is safe! If you want to avoid creatures you must stop moving and shut your flash light OFF!! It is very spooky! Be prepared!!!! There are a few new tunes for the levels as well as sound cues for all creatures! The Seeker can be heard by his heavy footsteps and the Greeter can be heard breathing!! (Pro tip: This is very useful for lights out, but we decided it also worked well with the core game.) The creature fur has been altered as well! They are a bit spunkier now!! :D As usual, please report any and all bugs guys! You are all truly amazing fans!!

Source

Steam News / 27 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.