Full notes
Full 11th Dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
Hi!
We've just released Vertical-Slide Update!
Being able to slide up when pushing against the obstacles, that is something we introduced by mistake. But it felt so good! Later we discovered that it was (of course) the support resolution which caused this funny mechanic. With today’s update, we reforged it from a bug to consistent behavior.
In you are interested how we designed and implemented the collision system, Michal describes the algorithms on our blog.
Full changelog: Collision system reworked Vertical sliding reworked Added decal effects when sliding up Fixed issues in AI navigation, preventing NPCs were getting stuck Fixed: Timing of shooting sounds Fixed: Late announcement of First Blood Fixed: Resetting settings did not reset BW mode Tweaked: Difficulty of Taking Apart decreased Tweaked: Friendly bot behavior in Taking Apart Tweaked: Projectile impulse zero in inverted gravity Tweaked: Projectile speed affected by character evilness
See you in the arena!
Best, Filip, Michal, Vojta 11thdreamgame.bluepulsar.cz
Follow us on twitter or instagram and ask us anything on our discord server. We are also happy to invite you to join our new mailing list, so you stop missing all those 11th updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
