Hi, We have just released one of the most important updates from the start of Early Access. Changelog is immense, but tl:dr we spiced up motion! The secret ingredient to any good old shooter out there.
Full notes
Full 11th Dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Maps
UI and audio
Server
Balance
addedTry out new rocket-jumps and blast your way anywhere, or fly through maps with our brand new bunny-hopping motion! The feeling is really different and all controls work way better now. But even if you liked our old motion system you can still move around the old way and retain control.
addedSounds! The next big novelty is adding new flavor to the world, you can listen to approaching drones or get feedback from your steps. The jump sound is really important for planning your bunny-hopping around the map.
addedThere are also some new tweaks to animations and minor changes across the skirmish and campaign maps.
addedThe new motion system also solved a number of issues we were encountering in multiplayer development. As a whole this is a big step forward! Stay tuned for the next update. We are closing in on multiplayer beta!
changedWe have updated the list of daily challenges - included rest of the maps with only few exceptions. The AI level was optimized, same as player count.
changedFollow us on twitter or instagram and ask us anything on our discord server .
11th Dream changes
addedTry out new rocket-jumps and blast your way anywhere, or fly through maps with our brand new bunny-hopping motion! The feeling is really different and all controls work way better now. But even if you liked our old motion system you can still move around the old way and retain control.
addedSounds! The next big novelty is adding new flavor to the world, you can listen to approaching drones or get feedback from your steps. The jump sound is really important for planning your bunny-hopping around the map.
addedThere are also some new tweaks to animations and minor changes across the skirmish and campaign maps.
addedThe new motion system also solved a number of issues we were encountering in multiplayer development. As a whole this is a big step forward! Stay tuned for the next update. We are closing in on multiplayer beta!
changedWe have updated the list of daily challenges - included rest of the maps with only few exceptions. The AI level was optimized, same as player count.
Hi,
We have just released one of the most important updates from the start of Early Access. Changelog is immense, but tl:dr we spiced up motion! The secret ingredient to any good old shooter out there.
Try out new rocket-jumps and blast your way anywhere, or fly through maps with our brand new bunny-hopping motion! The feeling is really different and all controls work way better now. But even if you liked our old motion system you can still move around the old way and retain control.
Sounds! The next big novelty is adding new flavor to the world, you can listen to approaching drones or get feedback from your steps. The jump sound is really important for planning your bunny-hopping around the map.
There are also some new tweaks to animations and minor changes across the skirmish and campaign maps.
The new motion system also solved a number of issues we were encountering in multiplayer development. As a whole this is a big step forward! Stay tuned for the next update. We are closing in on multiplayer beta!
We have updated the list of daily challenges - included rest of the maps with only few exceptions. The AI level was optimized, same as player count.
Follow us on twitter or instagram and ask us anything on our discord server .
Also, we are currently on sale, grab 11th Dream for lower price and get the same difficulty anyway!