Full notes
Full 11th Dream update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
11th Dream changes
Hi!
This week we are releasing update with the biggest changelog so far. We've tweaked campaign difficulty, added outlines to characters, improved the game UI and more.
This update is focused mainly on campaign, we have polished level design in general. We are also introducing character outlines which change both visuals and gameplay. Outline colors are based on the faction of the character.
See the full changelog below.
Introducing character outlines. Outlines can be turned on/off in advanced settings.
Campaign time limit was unified to 60 minutes regardless difficulty.
Stronger Minemaster in Connection campaign level.
ID MASTER has a new boss strategy in Wanderer campaign level.
Minemaster able to cast shield on itself in Wanderer campaign level.
Chess map redesign.
Desert map redesign.
Stone model updated.
Introducing screen for Campaign Game Over and Campaign Victory.
Enhanced contrast on campaign level description screen.
Story screens font size adjusted.
Character Specs have been tweaked.
Countdown text no longer affected by color LUT.
Fixed waypoint in Wanderer campaign level.
Fixed campaign music.
Fixed AI avoidance.
Fixed crash in steam stats.
Fixed bonus hitboxes.
Fixed skybox offsets.
We've migrated to Visual Studio 2019 ːsteamhappyː
Replace ID MASTER and fulfill your 11th Dream. Cheers!
Source
Changelog.gg summarizes and formats this update. How we read updates.
