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Steam News30 July 20214y ago

The Last Duty #Hotfix 1

Greetings, Operators! Although it says "Hotfix" in the title, this patch is a major one and it addresses a lot of your reports.

In this update2

Full notes

Full 112 Operator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions5 changes0 removals
  • Balance
  • Events
  • Gameplay
  • Fixes
  • Maps
fixedGreetings, Operators!Although it says "Hotfix" in the title, this patch is a major one and it addresses a lot of your reports. The recent ones, related to the DLC itself, but it also changes the gameplay balance, according to feedback that we are receiving for a long time now.
addedGreetings, Operators!Many players felt frustrated by the number of incidents happening in the game, especially when the first few duties were over. We have received videos with hundred incident icons appearing on screen and many reviews that the game is too nervous, tiring, and stressful. And while we were aiming for this experience to be somehow real, we probably went too far with it. We tried introducing some new commands, like "SetIncidentMultiplier" and new options for the free game mode, but the feedback stayed the same. That's why we have decided to rebalance the game difficulty on a normal difficulty level. It might not be the final iteration of it, but hopefully, we are going in the right direction.
changedGreetings, Operators!Mind you, if you were a fan of the game being complex - hard and expert difficulty levels were barely changed, which means that people who are up for the challenge can still have their fun!
changedChangelogGame's difficulty has been rebalanced, especially on the normal difficulty level.
changedChangelogThe Last Duty scenario difficulty has been rebalanced.
addedChangelogNew army vehicles have been added in The Last Duty scenario.

112 Operator changes

fixedAlthough it says "Hotfix" in the title, this patch is a major one and it addresses a lot of your reports. The recent ones, related to the DLC itself, but it also changes the gameplay balance, according to feedback that we are receiving for a long time now.
addedMany players felt frustrated by the number of incidents happening in the game, especially when the first few duties were over. We have received videos with hundred incident icons appearing on screen and many reviews that the game is too nervous, tiring, and stressful. And while we were aiming for this experience to be somehow real, we probably went too far with it. We tried introducing some new commands, like "SetIncidentMultiplier" and new options for the free game mode, but the feedback stayed the same. That's why we have decided to rebalance the game difficulty on a normal difficulty level. It might not be the final iteration of it, but hopefully, we are going in the right direction.
changedMind you, if you were a fan of the game being complex - hard and expert difficulty levels were barely changed, which means that people who are up for the challenge can still have their fun!
changedGame's difficulty has been rebalanced, especially on the normal difficulty level.
changedThe Last Duty scenario difficulty has been rebalanced.

Greetings, Operators!

Although it says "Hotfix" in the title, this patch is a major one and it addresses a lot of your reports. The recent ones, related to the DLC itself, but it also changes the gameplay balance, according to feedback that we are receiving for a long time now.

Many players felt frustrated by the number of incidents happening in the game, especially when the first few duties were over. We have received videos with hundred incident icons appearing on screen and many reviews that the game is too nervous, tiring, and stressful. And while we were aiming for this experience to be somehow real, we probably went too far with it. We tried introducing some new commands, like "SetIncidentMultiplier" and new options for the free game mode, but the feedback stayed the same. That's why we have decided to rebalance the game difficulty on a normal difficulty level. It might not be the final iteration of it, but hopefully, we are going in the right direction.

Mind you, if you were a fan of the game being complex - hard and expert difficulty levels were barely changed, which means that people who are up for the challenge can still have their fun!

Changelog

  • Game's difficulty has been rebalanced, especially on the normal difficulty level.

  • The Last Duty scenario difficulty has been rebalanced.

  • New army vehicles have been added in The Last Duty scenario.

  • Thai fonts have been added to the game.

  • Units won't be sent to quarantine anymore after the pandemic events are over.

  • Fixed an issue that caused helicopters' position to reset after each duty.

  • Fixed an issue with custom facilities preventing the players from losing the game during the Last Duty scenario.

  • Fixed an issue that prevented players from finishing the riot and tornado events.

  • Fixed an issue that prevented players from finishing a duty, when certain criteria were met.

Let us know how you feel about the changes! Hopefully, we can make 112 Operator a more accessible game now, making it more comfortable for the players who felt overwhelmed by the numbers of incidents popping all over the map.

Best regards, Jutsu Games Team

Source

Steam News / 30 July 2021

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