Full notes
Full 10s update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Balance
10s changes
It is with a racing heart (almost as fast as the in-game clock!) that I announce that 10s is officially available!
As a solo indie developer, working on every line of code, mechanic, and art piece, the journey to this "Launch" button has been intense. My biggest goal throughout development was to deliver the most responsive, frantic, and polished experience possible right on day one. There were countless sleepless nights tweaking every millisecond of the radar, nailing the physics of the garbage blocks falling on the screen, and ensuring the Multiplayer Mode ran smoothly—all so the game could deliver the adrenaline you deserve.
I want to give a massive thank you to my friends who tested the early versions. You were my"First Rivals"and the first ghosts on the leaderboards! You helped me shape the competitive chaos this game has become.
To each and every one of you who bought, wishlisted, or is going to give the game a chance today: thank you so much. Your support is the fuel that keeps the indie scene alive. I'll be keeping an eye on the community forums, reading your feedback, and playing in Battle Mode to see who can beat me.
Finally, the most important thank you of all: to my wife, Juliana, and my kids, Samuel and Sofia. Without your love, understanding, and infinite patience during all the times I was "stuck" in front of the computer focusing on this project, this game would never have become a reality. I love you. ❤️
Now, enough talking. The clock is ticking, the radar is blinking, and the multiplayer arenas are open.
Can you keep your cool in 10 seconds? See you on the leaderboards!
(PS: If you enjoy the game, please leave a review on Steam! For a solo dev, every review makes a huge difference in helping the game reach more people!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
