In this update3
Full notes
Full 1000 Cuts: Jomaku update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
1000 Cuts: Jomaku changes
- The Thinghero
Ahoy Friends!
Thanks for joining us :- ) Before we get into it, we just wanted to give a big ol' shout out to everyone in the community who's played Jomaku, streamed on Twitch, given us feedback, reported bugs, and helped make this crazy dream come true. Without you, there'd be no One-Thousand Cuts, so thanks!
We're delighted to announce that One-Thousand Cuts is officially on Kickstarter! While it's still in the pre-launch stage, you can follow for updates and become one of the first backers when we go live (in April). It's the best way to take advantage of the discounted early bird specials on the most popular bundles (while supplies last).
There are a TON of cool stretch goals and rewards that we're so so so psyched to announce. Buuut, here's the thing, we don't want to reveal too much before the campaign goes live, so here are a couple hints of things to look forward to in the Kickstarter 👀
👺 STRETCH GOALS 👺
alternate game mode(s)
more ways for enemies to kill you (and more ways to kill enemies)
a third playable character with her own ending
language localization(s)
an area heavily based on Yōkai and the supernatural
an additional ending with an apocalyptic final boss
🏯 REWARDS 🏯
something soft that you can wear
something functional that you can use around the house
something that looks great on a coffee table (or bookshelf)
something from real life you can immortalize in 1TC for players to find (and pet !)
someone you can customize to kill the player (and for the player to kill, of course)
someone or something with multiple phases that you can design
Okay! That's all we're gonna share for now. Now go follow the pre-launch Kickstarter page. Tell your friends, tell your enemies, tell your frenemies. Stay tuned for another "big" update for Jomaku coming soon, and keep that feedback coming! The more bugs you report, the faster we can fix em.
👹 Changes Coming Soon 👹
Rework of parry system to be faster and more intuitive for fans of Blasphemous and other souls-lites
Rework of dialog input system to prevent players from accidentally skipping dialog
Improved settings menu, with additional audio and video options, accessibility features, etc
Additional and improved music
Have you followed and wishlisted the full game on Steam?
Got questions or bugs to report? Want to learn more about indie game development? Are you a Content Creator looking for our press kit? Stop by our socials:
Discord + Instagram + TikTok + Press Kit
Are you following the pre-launch Kickstarter page?
Source
Changelog.gg summarizes and formats this update. How we read updates.
